Skip to content

Commit dc57fc2

Browse files
updating public release to 1.5.0 which adds the Over-The-Air Content Delivery use case
1 parent 9e4d3db commit dc57fc2

38 files changed

+4033
-96
lines changed

Assets/AddressableAssetsData/AddressableAssetSettings.asset

Lines changed: 1 addition & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -42,6 +42,7 @@ MonoBehaviour:
4242
- {fileID: 11400000, guid: f1af4c78d2e424394a4e7ef4d10f4875, type: 2}
4343
- {fileID: 11400000, guid: 19b21f43acf664bbf8d1abb2a2aef330, type: 2}
4444
- {fileID: 11400000, guid: 9d82e9efde5bd43929742a3a06aa97a8, type: 2}
45+
- {fileID: 11400000, guid: 5b2fc6607ff3d40b4a0582787d18c185, type: 2}
4546
m_BuildSettings:
4647
m_CompileScriptsInVirtualMode: 0
4748
m_CleanupStreamingAssetsAfterBuilds: 1
Lines changed: 25 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,25 @@
1+
%YAML 1.1
2+
%TAG !u! tag:unity3d.com,2011:
3+
--- !u!114 &11400000
4+
MonoBehaviour:
5+
m_ObjectHideFlags: 0
6+
m_CorrespondingSourceObject: {fileID: 0}
7+
m_PrefabInstance: {fileID: 0}
8+
m_PrefabAsset: {fileID: 0}
9+
m_GameObject: {fileID: 0}
10+
m_Enabled: 1
11+
m_EditorHideFlags: 0
12+
m_Script: {fileID: 11500000, guid: bbb281ee3bf0b054c82ac2347e9e782c, type: 3}
13+
m_Name: Level_01
14+
m_EditorClassIdentifier:
15+
m_GroupName: Level_01
16+
m_Data:
17+
m_SerializedData: []
18+
m_GUID: 1b00b3e3090cb4014be9c5cef68aeec3
19+
m_SerializeEntries: []
20+
m_ReadOnly: 0
21+
m_Settings: {fileID: 11400000, guid: d098d9082bf4e4f6b94dbf2997c0917c, type: 2}
22+
m_SchemaSet:
23+
m_Schemas:
24+
- {fileID: 11400000, guid: e83b1e514eaf249b6b4dd0034383b1c7, type: 2}
25+
- {fileID: 11400000, guid: 7665dd35759d54132ad2f9106de9abca, type: 2}

Assets/AddressableAssetsData/AssetGroups/Level_01.asset.meta

Lines changed: 8 additions & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Lines changed: 45 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,45 @@
1+
%YAML 1.1
2+
%TAG !u! tag:unity3d.com,2011:
3+
--- !u!114 &11400000
4+
MonoBehaviour:
5+
m_ObjectHideFlags: 0
6+
m_CorrespondingSourceObject: {fileID: 0}
7+
m_PrefabInstance: {fileID: 0}
8+
m_PrefabAsset: {fileID: 0}
9+
m_GameObject: {fileID: 0}
10+
m_Enabled: 1
11+
m_EditorHideFlags: 0
12+
m_Script: {fileID: 11500000, guid: e5d17a21594effb4e9591490b009e7aa, type: 3}
13+
m_Name: Level_01_BundledAssetGroupSchema
14+
m_EditorClassIdentifier:
15+
m_Group: {fileID: 11400000, guid: 5b2fc6607ff3d40b4a0582787d18c185, type: 2}
16+
m_InternalBundleIdMode: 1
17+
m_Compression: 1
18+
m_IncludeAddressInCatalog: 1
19+
m_IncludeGUIDInCatalog: 1
20+
m_IncludeLabelsInCatalog: 1
21+
m_InternalIdNamingMode: 0
22+
m_CacheClearBehavior: 0
23+
m_IncludeInBuild: 1
24+
m_BundledAssetProviderType:
25+
m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
26+
m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.BundledAssetProvider
27+
m_ForceUniqueProvider: 0
28+
m_UseAssetBundleCache: 1
29+
m_UseAssetBundleCrc: 1
30+
m_UseAssetBundleCrcForCachedBundles: 1
31+
m_UseUWRForLocalBundles: 0
32+
m_Timeout: 0
33+
m_ChunkedTransfer: 0
34+
m_RedirectLimit: -1
35+
m_RetryCount: 0
36+
m_BuildPath:
37+
m_Id: 10b141bb4edec41d2a002b0de96def89
38+
m_LoadPath:
39+
m_Id: 1319aba5d390240cbbf0fe175b867fb7
40+
m_BundleMode: 0
41+
m_AssetBundleProviderType:
42+
m_AssemblyName: Unity.ResourceManager, Version=0.0.0.0, Culture=neutral, PublicKeyToken=null
43+
m_ClassName: UnityEngine.ResourceManagement.ResourceProviders.AssetBundleProvider
44+
m_BundleNaming: 0
45+
m_AssetLoadMode: 0

Assets/AddressableAssetsData/AssetGroups/Schemas/Level_01_BundledAssetGroupSchema.asset.meta

Lines changed: 8 additions & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.
Lines changed: 16 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -0,0 +1,16 @@
1+
%YAML 1.1
2+
%TAG !u! tag:unity3d.com,2011:
3+
--- !u!114 &11400000
4+
MonoBehaviour:
5+
m_ObjectHideFlags: 0
6+
m_CorrespondingSourceObject: {fileID: 0}
7+
m_PrefabInstance: {fileID: 0}
8+
m_PrefabAsset: {fileID: 0}
9+
m_GameObject: {fileID: 0}
10+
m_Enabled: 1
11+
m_EditorHideFlags: 0
12+
m_Script: {fileID: 11500000, guid: 5834b5087d578d24c926ce20cd31e6d6, type: 3}
13+
m_Name: Level_01_ContentUpdateGroupSchema
14+
m_EditorClassIdentifier:
15+
m_Group: {fileID: 11400000, guid: 5b2fc6607ff3d40b4a0582787d18c185, type: 2}
16+
m_StaticContent: 0

Assets/AddressableAssetsData/AssetGroups/Schemas/Level_01_ContentUpdateGroupSchema.asset.meta

Lines changed: 8 additions & 0 deletions
Some generated files are not rendered by default. Learn more about customizing how changed files appear on GitHub.

Assets/Common/Scripts/RewardPopupView.cs

Lines changed: 0 additions & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -15,7 +15,6 @@ public class RewardPopupView : MonoBehaviour
1515

1616
public TextMeshProUGUI closeButtonText;
1717

18-
1918
public void Show(List<RewardDetail> rewards)
2019
{
2120
rewardDisplayView.PopulateView(rewards);

Assets/README.asset

Lines changed: 28 additions & 23 deletions
Original file line numberDiff line numberDiff line change
@@ -66,30 +66,33 @@ MonoBehaviour:
6666
bodyFormat: 0
6767
boxCallout:
6868
bulletList:
69-
- body: Loot Boxes - Reward players with a random Economy currency using Cloud
70-
Code to perform the Economy grants.
69+
- body: A/B Testing Level Difficulty - Segment players into multiple test groups
70+
in order to determine which variation of a specific variable is the most
71+
engaging to the players (in this case, the amount of XP required for leveling
72+
up).
7173
bodyFormat: 0
7274
bulletList: []
7375
linkList: []
74-
- body: Loot Boxes With Cooldown - Grant players random collections of both Currencies
75-
and Inventory Items at timed intervals.
76+
- body: Battle Pass - A seasonal reward tier system with a free track and a premium
77+
track.
7678
bodyFormat: 0
7779
bulletList: []
7880
linkList: []
79-
- body: Starter Packs - Allow players to purchase a Starter Pack using Cloud
80-
Code to implement the one-time-only purchase.
81+
- body: Cloud AI Mini Game - Server authoritative gameplay in a simple Tic-Tac-Toe
82+
game played against AI running on UGS with persistent state, Currency rewards,
83+
stats, and straightforward AI.
8184
bodyFormat: 0
8285
bulletList: []
8386
linkList: []
84-
- body: Seasonal Events - Update game content remotely based on timed special
85-
events.
87+
- body: Command Batching - Group game Commands into a queue and process on the
88+
server in a single batch to reduce the volume and frequency of server calls
89+
made during gameplay.
8690
bodyFormat: 0
8791
bulletList: []
8892
linkList: []
89-
- body: A/B Testing Level Difficulty - Segment players into multiple test groups
90-
in order to determine which variation of a specific variable is the most
91-
engaging to the players (in this case, the amount of XP required for leveling
92-
up).
93+
- body: Daily Rewards - A prevalent engagement feature that can boost retention
94+
by showing players an escalating series of rewards incentivizes them to keep
95+
logging in to claim better and better prizes.
9396
bodyFormat: 0
9497
bulletList: []
9598
linkList: []
@@ -98,20 +101,18 @@ MonoBehaviour:
98101
bodyFormat: 0
99102
bulletList: []
100103
linkList: []
101-
- body: Cloud AI Mini Game - Server authoritative gameplay in a simple Tic-Tac-Toe
102-
game played against AI running on UGS with persistent state, Currency rewards,
103-
stats, and straightforward AI.
104+
- body: Loot Boxes - Reward players with a random Economy currency using Cloud
105+
Code to perform the Economy grants.
104106
bodyFormat: 0
105107
bulletList: []
106108
linkList: []
107-
- body: Command Batching - Group game Commands into a queue and process on the
108-
server in a single batch to reduce the volume and frequency of server calls
109-
made during gameplay.
109+
- body: Loot Boxes With Cooldown - Grant players random collections of both Currencies
110+
and Inventory Items at timed intervals.
110111
bodyFormat: 0
111112
bulletList: []
112113
linkList: []
113-
- body: Battle Pass - A seasonal reward tier system with a free track and a premium
114-
track.
114+
- body: Over-The-Air Content Delivery - Add new downloaded content to a game
115+
while the game is running.
115116
bodyFormat: 0
116117
bulletList: []
117118
linkList: []
@@ -121,9 +122,13 @@ MonoBehaviour:
121122
bodyFormat: 0
122123
bulletList: []
123124
linkList: []
124-
- body: Daily Rewards - A prevalent engagement feature that can boost retention
125-
by showing players an escalating series of rewards incentivizes them to keep
126-
logging in to claim better and better prizes.
125+
- body: Seasonal Events - Update game content remotely based on timed special
126+
events.
127+
bodyFormat: 0
128+
bulletList: []
129+
linkList: []
130+
- body: Starter Packs - Allow players to purchase a Starter Pack using Cloud
131+
Code to implement the one-time-only purchase.
127132
bodyFormat: 0
128133
bulletList: []
129134
linkList: []

0 commit comments

Comments
 (0)