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removed coreclr as I need to investigate implementation more
1 parent f88deee commit 90d0003

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Lines changed: 5 additions & 6 deletions

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.yamato/cmb-service-standalone-tests.yml

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# 1. For all desktop platform (Windows, macOS, Ubuntu)
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# 2. For all supported Unity Editor versions (for NGOv2.X this means 6000.0+ editors)
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# 3. For the default project.
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# 4. For all scripting backends (mono, il2cpp, coreclr)
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# 4. For all scripting backends (mono, il2cpp)
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# TECHNICAL CONSIDERATIONS---------------------------------------------------------------
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# For desktop devices a split is into two phases is not required but we use it for consistency with setup of others standalone platforms:
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# run_cmb_service.sh builds and starts a release version of the full CMB service (along with the limited echo server)
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- ./Tools/CI/service.cmb/run_cmb_service.sh -e $ECHO_SERVER_PORT -s $CMB_SERVICE_PORT -l artifacts
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% elsif backend == "coreclr" %} -c coreclr {% endif %} {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
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- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --timeout={{ test_timeout }}
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artifacts:
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logs:

.yamato/desktop-standalone-tests.yml

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# 1. For all desktop platform (Windows, macOS, Ubuntu)
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# 2. For all supported Unity Editor versions (for NGOv2.X this means 6000.0+ editors)
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# 3. For the default project.
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# 4. For all scripting backends (mono, il2cpp, coreclr)
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# 4. For all scripting backends (mono, il2cpp)
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# TECHNICAL CONSIDERATIONS---------------------------------------------------------------
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# For desktop devices a split is into two phases is not required but we use it for consistency with setup of others standalone platforms:
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model: {{ platform.model }} # This is set only in platforms where we want non-default model to use (more information in project.metafile)
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{% endif %}
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commands:
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% elsif backend == "coreclr" %} -c coreclr {% endif %}
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp
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- UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --scripting-backend={{ backend }} --testfilter="Unity.Netcode.RuntimeTests.*" --player-save-path=build/players --artifacts-path=artifacts --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }}
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artifacts:
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players:
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{% endif %}
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commands:
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% elsif backend == "coreclr" %} -c coreclr {% endif %} {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
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- unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models
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- UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --timeout={{ test_timeout }}
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artifacts:
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logs:

.yamato/project.metafile

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scripting_backends:
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- mono
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- il2cpp
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- coreclr
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# PROJECTS CONFIGURATIONS-------------------------------------------------------------------------------

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