|
10 | 10 | # 1. For all desktop platform (Windows, macOS, Ubuntu) |
11 | 11 | # 2. For all supported Unity Editor versions (for NGOv2.X this means 6000.0+ editors) |
12 | 12 | # 3. For the default project. |
13 | | - # 4. For all scripting backends (mono, il2cpp, coreclr) |
| 13 | + # 4. For all scripting backends (mono, il2cpp) |
14 | 14 |
|
15 | 15 | # TECHNICAL CONSIDERATIONS--------------------------------------------------------------- |
16 | 16 | # For desktop devices a split is into two phases is not required but we use it for consistency with setup of others standalone platforms: |
@@ -43,7 +43,7 @@ desktop_standalone_build_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{ |
43 | 43 | model: {{ platform.model }} # This is set only in platforms where we want non-default model to use (more information in project.metafile) |
44 | 44 | {% endif %} |
45 | 45 | commands: |
46 | | - - unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% elsif backend == "coreclr" %} -c coreclr {% endif %} |
| 46 | + - unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp |
47 | 47 | - UnifiedTestRunner --suite=playmode --platform={{ platform.standalone }} --editor-location=.Editor --testproject={{ project.path }} --scripting-backend={{ backend }} --testfilter="Unity.Netcode.RuntimeTests.*" --player-save-path=build/players --artifacts-path=artifacts --extra-editor-arg=-batchmode --extra-editor-arg=-nographics --reruncount=1 --clean-library-on-rerun --build-only --timeout={{ test_timeout }} |
48 | 48 | artifacts: |
49 | 49 | players: |
@@ -79,7 +79,7 @@ desktop_standalone_test_{{ project.name }}_{{ platform.name }}_{{ backend }}_{{ |
79 | 79 | {% endif %} |
80 | 80 |
|
81 | 81 | commands: |
82 | | - - unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% elsif backend == "coreclr" %} -c coreclr {% endif %} {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models |
| 82 | + - unity-downloader-cli --fast --wait -u {{ editor }} -c Editor {% if backend == "il2cpp" %} -c il2cpp {% if platform.name == "mac" %} --arch arm64 {% endif %} # For macOS we use ARM64 models |
83 | 83 | - UnifiedTestRunner --suite=playmode --player-load-path=build/players --artifacts-path=test-results --testproject={{ project.path }} --editor-location=.Editor --playergraphicsapi=Null --fail-on-assert --rerun-strategy=Test --retry={{ num_test_retries }} --clean-library-on-rerun --timeout={{ test_timeout }} |
84 | 84 | artifacts: |
85 | 85 | logs: |
|
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