Commit 5493a5d
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fix: server not tracking scene handles for pre-loaded scenes (#4145)
Scenes that were already loaded when a session starts were added to
ScenesLoaded but never to the server-to-client scene handle tables, so
UnloadScene passed its ScenesLoaded check and then failed inside
RemoveServerClientSceneHandle. The scene unloaded on every peer, but an
error was logged and the ScenesLoaded entry was never removed.
The client-server branch of the NetworkSceneManager constructor now
registers those scenes the same way InitializeScenesLoaded does for
distributed authority.
NetcodeIntegrationTestHelpers registered the test runner scene in
ServerSceneHandleToClientSceneHandle unconditionally, which now collides
with the constructor already having added it, so that add is guarded.1 parent 57f2ff6 commit 5493a5d
4 files changed
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File tree
- com.unity.netcode.gameobjects
- Runtime/SceneManagement
- Tests/Runtime/TestHelpers
- testproject/Assets/Tests/Runtime/NetworkSceneManager
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