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Water Shader Error in Unity 6 urp #25

@sjkim1984

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@sjkim1984

Unity 6000.0.31f1

Shader error in 'BoatAttack/Water': 'DirectBDRF': no matching 4 parameter function at /Users/xenthus/Documents/BoatAttack/Packages/com.verasl.water-system/Shaders/WaterCommon.hlsl(246) (on metal)

Compiling Subshader: 0, Pass: WaterShading, Vertex program with FOG_EXP2 _DEBUG_OFF _MAIN_LIGHT_SHADOWS_CASCADE _REFLECTION_PLANARREFLECTION _SHADOWS_SOFT
Platform defines: SHADER_API_DESKTOP UNITY_ENABLE_DETAIL_NORMALMAP UNITY_ENABLE_REFLECTION_BUFFERS UNITY_LIGHTMAP_RGBM_ENCODING UNITY_LIGHT_PROBE_PROXY_VOLUME UNITY_NEEDS_RENDERPASS_FBFETCH_FALLBACK UNITY_PBS_USE_BRDF1 UNITY_SPECCUBE_BLENDING UNITY_SPECCUBE_BOX_PROJECTION UNITY_USE_DITHER_MASK_FOR_ALPHABLENDED_SHADOWS
Disabled keywords: FOG_EXP FOG_LINEAR INSTANCING_ON SHADER_API_GLES30 UNITY_ASTC_NORMALMAP_ENCODING UNITY_COLORSPACE_GAMMA UNITY_FRAMEBUFFER_FETCH_AVAILABLE UNITY_HARDWARE_TIER1 UNITY_HARDWARE_TIER2 UNITY_HARDWARE_TIER3 UNITY_LIGHTMAP_DLDR_ENCODING UNITY_LIGHTMAP_FULL_HDR UNITY_METAL_SHADOWS_USE_POINT_FILTERING UNITY_NO_DXT5nm UNITY_NO_SCREENSPACE_SHADOWS UNITY_PBS_USE_BRDF2 UNITY_PBS_USE_BRDF3 UNITY_PRETRANSFORM_TO_DISPLAY_ORIENTATION UNITY_UNIFIED_SHADER_PRECISION_MODEL UNITY_VIRTUAL_TEXTURING USE_STRUCTURED_BUFFER _ADDITIONAL_LIGHTS _ADDITIONAL_LIGHTS_VERTEX _ADDITIONAL_LIGHT_SHADOWS _DEBUG_FOAM _DEBUG_FRESNEL _DEBUG_NORMAL _DEBUG_REFLECTION _DEBUG_REFRACTION _DEBUG_SSS _DEBUG_WATERDEPTH _DEBUG_WATEREFFECTS _MAIN_LIGHT_SHADOWS _REFLECTION_CUBEMAP _REFLECTION_PROBES _STATIC_SHADER

I think this project is not compatible with Unity 6.

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