diff --git a/BouncingWithVectors/BouncingWithVectors.pde b/BouncingWithVectors/BouncingWithVectors.pde index 2683b50..75e4ac9 100644 --- a/BouncingWithVectors/BouncingWithVectors.pde +++ b/BouncingWithVectors/BouncingWithVectors.pde @@ -1,16 +1,33 @@ //declare variables -float x, y, velX, velY, diam; +//float diam [i]; + +//PVector loc; //replaces loc.x,loc.y [i] + +//PVector vel; // replaces vel.loc.x/loc.y [i] +int count = 25; +float [] diam = new float[count]; +float [] y= new float[count]; +float [] loc= new float[count]; +float [] vel= new float[count]; void setup() { //set size of canvas size(800, 600); //initialize variables - x = width/2; - y = height/2; - diam = 80; - velX = random(-5, 5); - velY = random(-5, 5); + // loc.x = width/2; + // loc.y [i] = height/2; + + +for (int i = 0; i < count; i++) { + loc [i] = new PVector(width/2, height/2); + vel [i] = PVector.random2D(); + diam [i] = random(30,100); + y [i] = height/2; + // vel.loc.x = random(-5, 5); + //vel.loc.y [i] = random(-5, 5); + +} } void draw() { @@ -18,20 +35,23 @@ void draw() { background(0); //draw ball - ellipse(x, y, diam, diam); + ellipse(loc[i].x, loc.y[i], diam [i], diam [i]); - //add velocity to position - x += velX; - y += velY; + //add velocitloc.y [i] to position + //loc.x += vel.x; + //loc.y [i] += vel.y [i]; + loc[i].add(vel[i]); //bounce ball if it hits walls - if (x + diam/2 >= width) { - velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself - } else if (x - diam/2 <= 0) { - velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself + if (loc[i].x + diam [i]/2 >= width) { + vel[i].x = -abs(vel[i].x); //if the ball hits the right wall, assign loc.x velocitloc.y [i] the negative version of itself + } else if (loc[i].x - diam [i]/2 <= 0) { + vel[i].x = abs(vel[i].x); //if the ball hits the left wall, assign loc.x velocitloc.y [i] the positive version of itself } - if (y + diam/2 >= height) { - velY = -abs(velY); - } else if (y - diam/2 <= 0) { - velY = abs(velY); + + if (loc[i].y[i] + diam [i]/2 >= height) { + vel[i].y [i] = -abs(vel[i].y [i]); + } else if (loc[i].y [i] - diam [i]/2 <= 0) { + vel[i].y [i] = abs(vel[i].y [i]); } +} \ No newline at end of file diff --git a/Wanderer/Wanderer.pde b/Wanderer/Wanderer.pde index b6ce247..9b07c76 100644 --- a/Wanderer/Wanderer.pde +++ b/Wanderer/Wanderer.pde @@ -1,16 +1,23 @@ //declare variables -float x, y, velX, velY, diam; +//float x, y, velX, velY, diam; +float diam; + +PVector loc; + +PVector vel; void setup() { //set size of canvas size(800, 600); //initialize variables - x = width/2; - y = height/2; + //x = width/2; + //y = height/2; diam = 80; - velX = random(-5, 5); - velY = random(-5, 5); + //velX = random(-5, 5); + //velY = random(-5, 5); + loc = new PVector(width/2,height/2); + vel = new PVector(random(-5,5), random(-5,5)); } void draw() { @@ -18,20 +25,21 @@ void draw() { background(0); //draw ball - ellipse(x, y, diam, diam); + ellipse(loc.x, loc.y, diam, diam); //add velocity to position - x += velX; - y += velY; + loc.x += vel.y; + loc.y += vel.x; //wrap the ball's position - if (x + diam/2 >= width) { - x = -diam/2; - } else if (x - diam/2 <= 0) { - x = width + diam/2; + if (loc.x >= width) { + loc.x = 0; + } else if (loc.x <= 0) { + loc.x = width ; } - if (y + diam/2 >= height) { - y = -diam/2; - } else if (y - diam/2 <= 0) { - y = height + diam/2; + if (loc.y >= height) { + loc.y = 0; + } else if (loc.y <= 0) { + loc.y = height ; } +} \ No newline at end of file