diff --git a/BouncingWithVectors/BouncingWithVectors.pde b/BouncingWithVectors/BouncingWithVectors.pde index 2683b50..0c62e9c 100644 --- a/BouncingWithVectors/BouncingWithVectors.pde +++ b/BouncingWithVectors/BouncingWithVectors.pde @@ -1,37 +1,42 @@ //declare variables -float x, y, velX, velY, diam; +float diam; + + +PVector loc; //declare loc (x & y) +PVector vel; //declare vel (velX & velY) void setup() { //set size of canvas - size(800, 600); - - //initialize variables - x = width/2; - y = height/2; - diam = 80; - velX = random(-5, 5); - velY = random(-5, 5); + size(800, 600, P3D); + + + //initialize vectors : constructor + loc = new PVector (width/2, height/2); + vel = PVector.random2D(); + vel.mult(10); + diam = 100; + } void draw() { //draw background to cover previous frame background(0); - + //draw ball - ellipse(x, y, diam, diam); + ellipse(loc.x, loc.y, diam, diam); //add velocity to position - x += velX; - y += velY; + loc.add(vel); //bounce ball if it hits walls - if (x + diam/2 >= width) { - velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself - } else if (x - diam/2 <= 0) { - velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself + if (loc.x + diam/2 >= width) { + vel.x = -abs(vel.x); //if the ball hits the right wall, assign x velocity the negative version of itself + } else if (loc.x - diam/2 <= 0) { + vel.x = abs(vel.x); //if the ball hits the left wall, assign x velocity the positive version of itself } - if (y + diam/2 >= height) { - velY = -abs(velY); - } else if (y - diam/2 <= 0) { - velY = abs(velY); + if (loc.y + diam/2 >= height) { + vel.y = -abs(vel.y); + } else if (loc.y - diam/2 <= 0) { + vel.y = abs(vel.y); } +} \ No newline at end of file diff --git a/Wanderer/Wanderer.pde b/Wanderer/Wanderer.pde index b6ce247..0c090fe 100644 --- a/Wanderer/Wanderer.pde +++ b/Wanderer/Wanderer.pde @@ -1,37 +1,51 @@ //declare variables -float x, y, velX, velY, diam; +int diam = 50; +int count = 50; +PVector []loc = new PVector [count]; +PVector []vel = new PVector [count]; +PVector []acc = new PVector [count]; void setup() { //set size of canvas size(800, 600); - //initialize variables - x = width/2; - y = height/2; - diam = 80; - velX = random(-5, 5); - velY = random(-5, 5); + for (int i = 0; i < count; i++) { + loc[i] = new PVector (width/2, height/2); + vel[i] = new PVector (0, 0); + acc[i] = PVector.random2D(); + acc[i].mult(.5); + } } void draw() { - //draw background to cover previous frame - background(0); - //draw ball - ellipse(x, y, diam, diam); + for (int i = 0; i < count; i++) { + //draw ball + fill(0,0,0, 30); + stroke(255); + ellipse(loc[i].x, loc[i].y, diam, diam); - //add velocity to position - x += velX; - y += velY; + //add velocity, accel + acc[i] = PVector.random2D(); + acc[i].mult(.5); + vel[i].limit(3); - //wrap the ball's position - if (x + diam/2 >= width) { - x = -diam/2; - } else if (x - diam/2 <= 0) { - x = width + diam/2; - } - if (y + diam/2 >= height) { - y = -diam/2; - } else if (y - diam/2 <= 0) { - y = height + diam/2; + //draw background to cover previous frame + + //add velocity to position + loc[i].add(vel[i]); + vel[i].add(acc[i]); + + //wrap the ball's position + if (loc[i].x >= width) { + loc[i].x = 0; //if the ball hits the right wall, assign x velocity the negative version of itself + } else if (loc[i].x <= 0) { + loc[i].x = width; //if the ball hits the left wall, assign x velocity the positive version of itself + } + if (loc[i].y >= height) { + loc[i].y = 0; + } else if (loc[i].y <= 0) { + loc[i].y = height; + } } +} \ No newline at end of file