diff --git a/BouncingWithVectors/BouncingWithVectors.pde b/BouncingWithVectors/BouncingWithVectors.pde index 2683b50..46e421c 100644 --- a/BouncingWithVectors/BouncingWithVectors.pde +++ b/BouncingWithVectors/BouncingWithVectors.pde @@ -1,16 +1,18 @@ //declare variables -float x, y, velX, velY, diam; +float diam; + +PVector loc; //declared loc, replaces x & y +PVector vel; //delcared vel, replaced velx & vel y void setup() { //set size of canvas size(800, 600); //initialize variables - x = width/2; - y = height/2; + loc = new PVector(width/2, height/2); + vel = PVector.random2D(); + vel.mult(10); diam = 80; - velX = random(-5, 5); - velY = random(-5, 5); } void draw() { @@ -18,20 +20,21 @@ void draw() { background(0); //draw ball - ellipse(x, y, diam, diam); + ellipse(loc.x, loc.y, diam, diam); //add velocity to position - x += velX; - y += velY; + loc.add(vel); //bounce ball if it hits walls - if (x + diam/2 >= width) { - velX = -abs(velX); //if the ball hits the right wall, assign x velocity the negative version of itself - } else if (x - diam/2 <= 0) { - velX = abs(velX); //if the ball hits the left wall, assign x velocity the positive version of itself + if (loc.x + diam/2 >= width) { + vel.x = -abs(vel.x); //if the ball hits the right wall, assign x velocity the negative version of itself + } else if (loc.x - diam/2 <= 0) { + vel.x = abs(vel.x); //if the ball hits the left wall, assign x velocity the positive version of itself } - if (y + diam/2 >= height) { - velY = -abs(velY); - } else if (y - diam/2 <= 0) { - velY = abs(velY); + if (loc.y + diam/2 >= height) { + vel.y = -abs(vel.y); + } else if (loc.y - diam/2 <= 0) { + vel.y = abs(vel.y); + } +} \ No newline at end of file diff --git a/Wanderer/Wanderer.pde b/Wanderer/Wanderer.pde index b6ce247..8f49b5b 100644 --- a/Wanderer/Wanderer.pde +++ b/Wanderer/Wanderer.pde @@ -1,37 +1,62 @@ //declare variables -float x, y, velX, velY, diam; +float diam; + +PVector loc; //declared loc +PVector vel; //declared vel +PVector acc; //declared acc; acceleration void setup() { //set size of canvas size(800, 600); //initialize variables - x = width/2; - y = height/2; + loc = new PVector(width/2, height/2); + vel = PVector.random2D(); + vel.mult(0); diam = 80; - velX = random(-5, 5); - velY = random(-5, 5); } void draw() { //draw background to cover previous frame + acc = PVector.random2D(); //initialize acceleration + acc.mult(.5); //gradually increase velocity with acceleration background(0); //draw ball - ellipse(x, y, diam, diam); + ellipse(loc.x, loc.y, diam, diam); + + //add acceleration to velocity + vel.add(acc); //add velocity to position - x += velX; - y += velY; + loc.add(vel); + + //Limit velocity + vel.limit(5); + //wrap the ball's position - if (x + diam/2 >= width) { - x = -diam/2; - } else if (x - diam/2 <= 0) { - x = width + diam/2; + if (loc.x >= width) { + loc.x = 0; + } else if (loc.x <= 0) { + loc.x = width; + } + if (loc.y >= height) { + loc.y = 0; + } else if (loc.y <= 0) { + loc.y = height; + } + if(loc.x >= width/2);{ + fill(0,0,255); //blue on right side + } + if(loc.x <= width/2){ + fill(255,0,0); //red on left side + } + if(loc.y <= height/2){ + text("Up is Yup", width/2, 450); } - if (y + diam/2 >= height) { - y = -diam/2; - } else if (y - diam/2 <= 0) { - y = height + diam/2; + if(loc.y >= height/2){ + text("Down is Bound", width/2, 150); } + +} \ No newline at end of file