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Copy pathControllerKeyboard.csproj
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64 lines (53 loc) · 1.96 KB
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<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>netstandard2.1</TargetFramework>
<AssemblyName>TerminalControllerKeyboard</AssemblyName>
<Description>Adds an on-screen keyboard for controller users</Description>
<Version>1.0.0</Version>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
</PropertyGroup>
<ItemGroup>
<Reference Include="BepInEx">
<HintPath>lib\BepInEx.dll</HintPath>
</Reference>
<Reference Include="0Harmony">
<HintPath>lib\0Harmony.dll</HintPath>
</Reference>
<Reference Include="UnityEngine">
<HintPath>lib\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>lib\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UI">
<HintPath>lib\UnityEngine.UI.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.UIModule">
<HintPath>lib\UnityEngine.UIModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.InputLegacyModule">
<HintPath>lib\UnityEngine.InputLegacyModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.TextRenderingModule">
<HintPath>lib\UnityEngine.TextRenderingModule.dll</HintPath>
</Reference>
<Reference Include="Unity.Netcode.Runtime">
<HintPath>lib\Unity.Netcode.Runtime.dll</HintPath>
</Reference>
<Reference Include="Unity.TextMeshPro">
<HintPath>lib\Unity.TextMeshPro.dll</HintPath>
</Reference>
<Reference Include="Unity.InputSystem">
<HintPath>lib\Unity.InputSystem.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp">
<HintPath>lib\Assembly-CSharp.dll</HintPath>
</Reference>
</ItemGroup>
<ItemDefinitionGroup>
<Reference>
<Private>False</Private>
</Reference>
</ItemDefinitionGroup>
</Project>