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utils.cpp
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89 lines (62 loc) · 2.07 KB
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/*
Copyright (C) 2004-2005 Kolian^Spöntz
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "extensions.h"
#include "utils.h"
// ******************************************************************
#define GL_EPSILON 0.005f
// ******************************************************************
void screenquad () {
glBegin (GL_QUADS);
glVertex2f (0-GL_EPSILON, 0-GL_EPSILON);
glVertex2f (1+GL_EPSILON, 0-GL_EPSILON);
glVertex2f (1+GL_EPSILON, 1+GL_EPSILON);
glVertex2f (0-GL_EPSILON, 1+GL_EPSILON);
glEnd ();
}
// ******************************************************************
void texscreenquad () {
glBegin (GL_QUADS);
glTexCoord2f (0,0);
glVertex2f (0,0);
glTexCoord2f (1,0);
glVertex2f (1,0);
glTexCoord2f (1,1);
glVertex2f (1,1);
glTexCoord2f (0,1);
glVertex2f (0,1);
glEnd ();
}
// ******************************************************************
void copyColorBuffer () {
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 512, 512);
}
// ******************************************************************
void camera_set2d () {
glMatrixMode (GL_PROJECTION);
glPushMatrix ();
glLoadIdentity ();
glOrtho (0,1, 0,1, -1,1);
glMatrixMode (GL_MODELVIEW);
glPushMatrix ();
glLoadIdentity ();
}
// ******************************************************************
void camera_restore () {
glMatrixMode (GL_MODELVIEW);
glPopMatrix ();
glMatrixMode (GL_PROJECTION);
glPopMatrix ();
glMatrixMode (GL_MODELVIEW);
}