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extensions.cpp
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429 lines (328 loc) · 13.2 KB
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/*
Copyright (C) 2004-2005 Kolian^Spöntz
This program is free software; you can redistribute it and/or
modify it under the terms of the GNU General Public License
as published by the Free Software Foundation; either version 2
of the License, or (at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
GNU General Public License for more details.
You should have received a copy of the GNU General Public License
along with this program; if not, write to the Free Software
Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301, USA.
*/
#include "extensions.h"
#include "math3d.h"
// ******************************************************************
static tGlExtensions ext;
// has all extensions?
int extensions;
// ******************************************************************
#ifdef _WIN32
// WGL_ARB_multitexture
PFNGLACTIVETEXTUREARBPROC glActiveTextureARB = NULL;
PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB = NULL;
PFNGLMULTITEXCOORD2FARBPROC glMultiTexCoord2fARB = NULL;
PFNGLMULTITEXCOORD2FVARBPROC glMultiTexCoord2fvARB = NULL;
PFNGLMULTITEXCOORD3FARBPROC glMultiTexCoord3fARB = NULL;
PFNGLMULTITEXCOORD3FVARBPROC glMultiTexCoord3fvARB = NULL;
// GL_ARB_texture_compression
PFNGLCOMPRESSEDTEXIMAGE2DARBPROC glCompressedTexImage2DARB = NULL;
// GL_EXT_compiled_vertex_array
PFNGLLOCKARRAYSEXTPROC glLockArraysEXT = NULL;
PFNGLUNLOCKARRAYSEXTPROC glUnlockArraysEXT = NULL;
// GL_EXT_blend_subtract
PFNGLBLENDEQUATIONEXTPROC glBlendEquationEXT = NULL;
// WGL_EXT_extensions_string
PFNWGLGETEXTENSIONSSTRINGARBPROC wglGetExtensionsStringARB = NULL;
// WGL_ARB_pbuffer
PFNWGLCREATEPBUFFERARBPROC wglCreatePbufferARB = NULL;
PFNWGLGETPBUFFERDCARBPROC wglGetPbufferDCARB = NULL;
PFNWGLRELEASEPBUFFERDCARBPROC wglReleasePbufferDCARB = NULL;
PFNWGLDESTROYPBUFFERARBPROC wglDestroyPbufferARB = NULL;
PFNWGLQUERYPBUFFERARBPROC wglQueryPbufferARB = NULL;
// WGL_ARB_make_current_read
PFNWGLMAKECONTEXTCURRENTARBPROC wglMakeContextCurrentARB = NULL;
// WGL_ARB_pixel_format
PFNWGLGETPIXELFORMATATTRIBIVARBPROC wglGetPixelFormatAttribivARB = NULL;
PFNWGLGETPIXELFORMATATTRIBFVARBPROC wglGetPixelFormatAttribfvARB = NULL;
PFNWGLCHOOSEPIXELFORMATARBPROC wglChoosePixelFormatARB = NULL;
// WGL_ARB_render_texture
PFNWGLBINDTEXIMAGEARBPROC wglBindTexImageARB = NULL;
PFNWGLRELEASETEXIMAGEARBPROC wglReleaseTexImageARB = NULL;
PFNWGLSETPBUFFERATTRIBARBPROC wglSetPbufferAttribARB = NULL;
#endif
/* *************************************************************
check if an extension is available
**************************************************************** */
int check_extension(char *name) {
const char *s = NULL;
s = (char *) glGetString(GL_EXTENSIONS);
if (strstr(s, name)) return TRUE;
#ifdef _WIN32
if (ext.ext_extensions_string) {
s = wglGetExtensionsStringARB(wglGetCurrentDC());
if (strstr(s, name)) return TRUE;
}
#endif
return FALSE;
}
/* *************************************************************
get extensions procedures
**************************************************************** */
int setup_extensions() {
// reset the extension
memset(&ext, 0, sizeof(tGlExtensions));
glGetIntegerv(GL_MAX_TEXTURE_SIZE, (GLint*)&ext.max_tex_size);
glGetIntegerv(GL_MAX_TEXTURE_UNITS_ARB, (GLint*)&ext.max_tus);
// multitexture
if (check_extension("GL_ARB_multitexture")) {
ext.multitexture = TRUE;
#ifdef _WIN32
glActiveTextureARB = (PFNGLACTIVETEXTUREARBPROC) wglGetProcAddress("glActiveTextureARB");
glClientActiveTextureARB = (PFNGLCLIENTACTIVETEXTUREARBPROC) wglGetProcAddress("glClientActiveTextureARB");
glMultiTexCoord2fARB = (PFNGLMULTITEXCOORD2FARBPROC) wglGetProcAddress("glMultiTexCoord2fARB");
glMultiTexCoord2fvARB = (PFNGLMULTITEXCOORD2FVARBPROC) wglGetProcAddress("glMultiTexCoord2fvARB");
glMultiTexCoord3fARB = (PFNGLMULTITEXCOORD3FARBPROC) wglGetProcAddress("glMultiTexCoord3fARB");
glMultiTexCoord3fvARB = (PFNGLMULTITEXCOORD3FVARBPROC) wglGetProcAddress("glMultiTexCoord3fvARB");
if (!(glActiveTextureARB && glClientActiveTextureARB &&
glMultiTexCoord2fARB && glMultiTexCoord2fvARB &&
glMultiTexCoord3fARB && glMultiTexCoord3fvARB))
ext.multitexture = FALSE;
#endif
}
// multisample
if (check_extension("GL_ARB_multisample")) {
ext.multisample = TRUE;
}
// texture_compression
if (check_extension("GL_ARB_texture_compression")) {
ext.texture_compression = TRUE;
#ifdef _WIN32
glCompressedTexImage2DARB = (PFNGLCOMPRESSEDTEXIMAGE2DARBPROC) wglGetProcAddress("glCompressedTexImage2DARB");
if (!glCompressedTexImage2DARB) ext.texture_compression = FALSE;
#endif
}
// texture cube map
if (check_extension("GL_ARB_texture_cube_map")) {
ext.texture_cube_map = TRUE;
}
// texture env add
if (check_extension("GL_ARB_texture_env_add")) {
ext.texture_env_add = TRUE;
}
// texture env combine
if (check_extension("GL_ARB_texture_env_combine")) {
ext.texture_env_combine = TRUE;
}
// texture env dot3
if (check_extension("GL_ARB_texture_env_dot3")) {
ext.texture_env_dot3 = TRUE;
}
// anisotropic
if (check_extension("GL_EXT_texture_filter_anisotropic")) {
ext.anisotropic = TRUE;
}
// vertex_array
if (check_extension("GL_EXT_compiled_vertex_array")) {
ext.vertex_array = TRUE;
#ifdef _WIN32
glLockArraysEXT = (PFNGLLOCKARRAYSEXTPROC) wglGetProcAddress("glLockArraysEXT");
glUnlockArraysEXT = (PFNGLUNLOCKARRAYSEXTPROC) wglGetProcAddress("glUnlockArraysEXT");
if (!(glLockArraysEXT && glUnlockArraysEXT)) ext.vertex_array = FALSE;
#endif
}
// blend subtract
if (check_extension("GL_EXT_blend_subtract")) {
ext.blend_subtract = TRUE;
#ifdef _WIN32
glBlendEquationEXT = (PFNGLBLENDEQUATIONEXTPROC) wglGetProcAddress("glBlendEquationEXT");
if (!glBlendEquationEXT) ext.blend_subtract = FALSE;
#endif
}
// generate_mipmap
if (check_extension("GL_SGIS_generate_mipmap")) {
ext.generate_mipmap = TRUE;
}
#ifdef _WIN32
// ext_extensions_string
if (check_extension("WGL_EXT_extensions_string")) {
wglGetExtensionsStringARB = (PFNWGLGETEXTENSIONSSTRINGARBPROC) wglGetProcAddress("wglGetExtensionsStringARB");
if (wglGetExtensionsStringARB)
ext.ext_extensions_string = TRUE;
}
// pbuffer
if (check_extension("WGL_ARB_pbuffer") && check_extension("WGL_ARB_make_current_read") &&
check_extension("WGL_ARB_pixel_format") && check_extension("WGL_ARB_render_texture")) {
wglCreatePbufferARB = (PFNWGLCREATEPBUFFERARBPROC) wglGetProcAddress("wglCreatePbufferARB");
wglGetPbufferDCARB = (PFNWGLGETPBUFFERDCARBPROC) wglGetProcAddress("wglGetPbufferDCARB");
wglReleasePbufferDCARB = (PFNWGLRELEASEPBUFFERDCARBPROC) wglGetProcAddress("wglReleasePbufferDCARB");
wglDestroyPbufferARB = (PFNWGLDESTROYPBUFFERARBPROC) wglGetProcAddress("wglDestroyPbufferARB");
wglQueryPbufferARB = (PFNWGLQUERYPBUFFERARBPROC) wglGetProcAddress("wglQueryPbufferARB");
wglMakeContextCurrentARB = (PFNWGLMAKECONTEXTCURRENTARBPROC) wglGetProcAddress("wglMakeContextCurrentARB");
wglGetPixelFormatAttribivARB = (PFNWGLGETPIXELFORMATATTRIBIVARBPROC) wglGetProcAddress("wglGetPixelFormatAttribivARB");
wglGetPixelFormatAttribfvARB = (PFNWGLGETPIXELFORMATATTRIBFVARBPROC) wglGetProcAddress("wglGetPixelFormatAttribfvARB");
wglChoosePixelFormatARB = (PFNWGLCHOOSEPIXELFORMATARBPROC) wglGetProcAddress("wglChoosePixelFormatARB");
wglBindTexImageARB = (PFNWGLBINDTEXIMAGEARBPROC) wglGetProcAddress("wglBindTexImageARB");
wglReleaseTexImageARB = (PFNWGLRELEASETEXIMAGEARBPROC) wglGetProcAddress("wglReleaseTexImageARB");
wglSetPbufferAttribARB = (PFNWGLSETPBUFFERATTRIBARBPROC) wglGetProcAddress("wglSetPbufferAttribARB");
if (wglCreatePbufferARB && wglGetPbufferDCARB && wglReleasePbufferDCARB && wglDestroyPbufferARB &&
wglQueryPbufferARB && wglMakeContextCurrentARB && wglGetPixelFormatAttribivARB &&
wglGetPixelFormatAttribfvARB && wglChoosePixelFormatARB &&
wglBindTexImageARB && wglReleaseTexImageARB && wglSetPbufferAttribARB)
ext.pbuffer = TRUE;
}
#endif
if (!ext.multitexture || !ext.texture_cube_map ||
!ext.texture_env_add || !ext.texture_env_combine ||
!ext.blend_subtract || !ext.generate_mipmap) {
return 0;
}
return 1;
}
// ******************************************************************
void generateNormalizationCubeMap() {
int i, j, size = 32;
float offset = 0.5f;
float halfSize = 16.0f;
vector_t tempVector, midVector = {offset, offset, offset};
unsigned char *bytePtr;
unsigned char *data;
// allocate a temporary buffer
data = (unsigned char *) malloc(32*32*3);
// positive x
bytePtr = data;
for (j=0; j<size; j++) {
for(i=0; i<size; i++) {
tempVector.x = halfSize;
tempVector.y = -(j+offset-halfSize);
tempVector.z = -(i+offset-halfSize);
vector_normalize(&tempVector);
vector_scale(&tempVector, 0.5f, &tempVector);
vector_add(&tempVector, &midVector, &tempVector);
bytePtr[0] = (unsigned char) (tempVector.x*255);
bytePtr[1] = (unsigned char) (tempVector.y*255);
bytePtr[2] = (unsigned char) (tempVector.z*255);
bytePtr += 3;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_X_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
// negative x
bytePtr = data;
for (j=0; j<size; j++) {
for(i=0; i<size; i++) {
tempVector.x = -halfSize;
tempVector.y = -(j+offset-halfSize);
tempVector.z = i+offset-halfSize;
vector_normalize(&tempVector);
vector_scale(&tempVector, 0.5f, &tempVector);
vector_add(&tempVector, &midVector, &tempVector);
bytePtr[0] = (unsigned char) (tempVector.x*255);
bytePtr[1] = (unsigned char) (tempVector.y*255);
bytePtr[2] = (unsigned char) (tempVector.z*255);
bytePtr += 3;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_X_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
// positive y
bytePtr = data;
for (j=0; j<size; j++) {
for(i=0; i<size; i++) {
tempVector.x = i+offset-halfSize;
tempVector.y = halfSize;
tempVector.z = j+offset-halfSize;
vector_normalize(&tempVector);
vector_scale(&tempVector, 0.5f, &tempVector);
vector_add(&tempVector, &midVector, &tempVector);
bytePtr[0] = (unsigned char) (tempVector.x*255);
bytePtr[1] = (unsigned char) (tempVector.y*255);
bytePtr[2] = (unsigned char) (tempVector.z*255);
bytePtr += 3;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Y_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
// negative y
bytePtr = data;
for (j=0; j<size; j++) {
for(i=0; i<size; i++) {
tempVector.x = i+offset-halfSize;
tempVector.y = -halfSize;
tempVector.z = -(j+offset-halfSize);
vector_normalize(&tempVector);
vector_scale(&tempVector, 0.5f, &tempVector);
vector_add(&tempVector, &midVector, &tempVector);
bytePtr[0] = (unsigned char) (tempVector.x*255);
bytePtr[1] = (unsigned char) (tempVector.y*255);
bytePtr[2] = (unsigned char) (tempVector.z*255);
bytePtr += 3;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Y_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
// positive z
bytePtr = data;
for (j=0; j<size; j++) {
for(i=0; i<size; i++) {
tempVector.x = i+offset-halfSize;
tempVector.y = -(j+offset-halfSize);
tempVector.z = halfSize;
vector_normalize(&tempVector);
vector_scale(&tempVector, 0.5f, &tempVector);
vector_add(&tempVector, &midVector, &tempVector);
bytePtr[0] = (unsigned char) (tempVector.x*255);
bytePtr[1] = (unsigned char) (tempVector.y*255);
bytePtr[2] = (unsigned char) (tempVector.z*255);
bytePtr += 3;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_POSITIVE_Z_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
// negative z
bytePtr = data;
for (j=0; j<size; j++) {
for(i=0; i<size; i++) {
tempVector.x = -(i+offset-halfSize);
tempVector.y = -(j+offset-halfSize);
tempVector.z = -halfSize;
vector_normalize(&tempVector);
vector_scale(&tempVector, 0.5f, &tempVector);
vector_add(&tempVector, &midVector, &tempVector);
bytePtr[0] = (unsigned char) (tempVector.x*255);
bytePtr[1] = (unsigned char) (tempVector.y*255);
bytePtr[2] = (unsigned char) (tempVector.z*255);
bytePtr += 3;
}
}
glTexImage2D(GL_TEXTURE_CUBE_MAP_NEGATIVE_Z_ARB,
0, GL_RGBA8, 32, 32, 0, GL_RGB, GL_UNSIGNED_BYTE, data);
free(data);
}
// ******************************************************************
GLuint setup_normalizationCubeMap() {
GLuint cube_map;
glGenTextures(1, &cube_map);
glBindTexture(GL_TEXTURE_CUBE_MAP_ARB, cube_map);
generateNormalizationCubeMap();
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MAG_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_MIN_FILTER, GL_LINEAR);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_EDGE);
glTexParameteri(GL_TEXTURE_CUBE_MAP_ARB, GL_TEXTURE_WRAP_R, GL_CLAMP_TO_EDGE);
return cube_map;
}
// ******************************************************************
void multitex_enable (GLenum tex) {
glActiveTextureARB(tex);
glClientActiveTextureARB(tex);
glEnable(GL_TEXTURE_2D);
}
// ******************************************************************
void multitex_disable (GLenum tex) {
glActiveTextureARB(tex);
glClientActiveTextureARB(tex);
glDisable(GL_TEXTURE_2D);
}