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VisualBinaryWindows.cbp
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112 lines (112 loc) · 3.27 KB
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<?xml version="1.0" encoding="UTF-8" standalone="yes" ?>
<CodeBlocks_project_file>
<FileVersion major="1" minor="6" />
<Project>
<Option title="VisualBinary" />
<Option pch_mode="2" />
<Option compiler="gcc" />
<Build>
<Target title="Debug">
<Option output="bin/Debug/VisualBinary" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Debug/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-Wall" />
<Add option="-g" />
</Compiler>
</Target>
<Target title="Release">
<Option output="bin/Release/VisualBinary" prefix_auto="1" extension_auto="1" />
<Option object_output="obj/Release/" />
<Option type="1" />
<Option compiler="gcc" />
<Compiler>
<Add option="-O3" />
</Compiler>
<Linker>
<Add option="-s" />
</Linker>
</Target>
</Build>
<Compiler>
<Add option="-std=gnu99" />
<Add option="-Wno-pointer-to-int-cast" />
<Add option="-Wno-int-to-pointer-cast" />
<Add option="-DGLEW_STATIC" />
<Add option="-DSFML_STATIC" />
<Add directory="./include" />
<Add directory="../" />
<Add directory="../VisualBinary" />
</Compiler>
<Linker>
<Add library="lib\libGLEW.a" />
<Add library="lib\libcsfml-window.a" />
<Add library="lib\libcsfml-graphics.a" />
<Add library="lib\libcsfml-system.a" />
<Add library="lib\libcsfml-audio.a" />
<Add library="lib\libglu32.a" />
<Add library="lib\libopengl32.a" />
<Add directory="./lib" />
</Linker>
<Unit filename="../BbQueue/BbQueue.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../BbQueue/BbQueue.h" />
<Unit filename="../Profiler/Profiler.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Profiler/Profiler.h" />
<Unit filename="../Profiler/ProfilerFactory.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Profiler/ProfilerFactory.h" />
<Unit filename="../Ztring/Ztring.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="../Ztring/Ztring.h" />
<Unit filename="Analyzer/Analyzer.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="Analyzer/Analyzer.h" />
<Unit filename="AppState/Cube3D.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="AppState/Cube3D.h" />
<Unit filename="AppWindow/AppWindow.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="AppWindow/AppWindow.h" />
<Unit filename="CloudPoints/CloudPoints.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="CloudPoints/CloudPoints.h" />
<Unit filename="Frame/Frame.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="Frame/Frame.h" />
<Unit filename="Function/Function.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="Function/Function.h" />
<Unit filename="GraphicObjects/GraphicObjects.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="GraphicObjects/GraphicObjects.h" />
<Unit filename="WrapSFML/wrap.h" />
<Unit filename="fft/fft.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="fft/fft.h" />
<Unit filename="main.c">
<Option compilerVar="CC" />
</Unit>
<Unit filename="shaders/cloudPoints.frag" />
<Unit filename="shaders/cloudPoints.vert" />
<Extensions>
<code_completion />
<debugger />
<envvars />
</Extensions>
</Project>
</CodeBlocks_project_file>