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crash when scoring hand with glitched cards #145

@alodi060508-tech

Description

@alodi060508-tech

Oops! The game crashed:
engine/ui.lua:698: attempt to index field 'colour' (a nil value)

Additional Context:
Balatro Version: 1.0.1o-FULL
Modded Version: 1.0.0~BETA-1224a-STEAMODDED
LÖVE Version: 11.5.0
Lovely Version: 0.8.0
Platform: Windows
Steamodded Mods:
1: Talisman by MathIsFun_, Mathguy24, jenwalter666, cg-223, lord.ruby [ID: Talisman, Version: 2.6, Uses Lovely]
2: Cryptid by MathIsFun_, Cryptid and Balatro Discords [ID: Cryptid, Priority: 114, Version: 0.5.13, Uses Lovely]
Lovely Mods:

Stack Traceback

(3) Lua method 'draw_self' at file 'engine/ui.lua:698'
Local variables:
self = table: 0x3a17f828 {click_offset:table: 0x3a17fdd8, children:table: 0x3a17f8e8, parent:table: 0x3a17f688, T:table: 0x3a17fce8, offset:table: 0x39c3c0f8, role:table: 0x39c3c368 (more...)}
button_active = boolean: true
parallax_dist = number: 1.5
button_being_pressed = boolean: false
(*temporary) = nil
(*temporary) = number: 0.963547
(*temporary) = number: -0
(*temporary) = number: 0.963547
(*temporary) = nil
(*temporary) = number: 24
(*temporary) = table: 0x38961bf0 {last_moved:-1, click_offset:table: 0x3885f0c8, role:table: 0x383b2540, children:table: 0x38481708, rank:5, parent:table: 0x3806ffb0, area:table: 0x3806ffb0 (more...)}
(*temporary) = number: 3.69785e-37
(*temporary) = table: 0x38961bf0 {last_moved:-1, click_offset:table: 0x3885f0c8, role:table: 0x383b2540, children:table: 0x38481708, rank:5, parent:table: 0x3806ffb0, area:table: 0x3806ffb0 (more...)}
(*temporary) = boolean: false
(*temporary) = table: 0x385f77a8 {}
(*temporary) = number: nan
(*temporary) = boolean: true
(*temporary) = string: "attempt to index field 'colour' (a nil value)"
(4) Lua method 'draw_children' at file 'engine/ui.lua:545'
Local variables:
self = table: 0x3a17f688 {click_offset:table: 0x39c3c5d0, static_rotation:true, parent:table: 0x3a17df20, T:table: 0x39c3c4e0, offset:table: 0x39c3d2d0, role:table: 0x39c3d540 (more...)}
layer = nil
(for generator) = C function: next
(for state) = table: 0x3a17f6b0 {1:table: 0x3a17f828}
(for control) = number: nan
k = number: 1
v = table: 0x3a17f828 {click_offset:table: 0x3a17fdd8, children:table: 0x3a17f8e8, parent:table: 0x3a17f688, T:table: 0x3a17fce8, offset:table: 0x39c3c0f8, role:table: 0x39c3c368 (more...)}
(5) Lua method 'draw' at file 'engine/ui.lua:300'
Local variables:
self = table: 0x3a17df20 {click_offset:table: 0x3a17e2b8, children:table: 0x3a17e790, CALCING:true, T:table: 0x3a17e100, offset:table: 0x3a17f028, role:table: 0x3a17f598 (more...)}
(6) Lua method 'draw' at file 'game.lua:3033'
Local variables:
self = table: 0x37eb7fe8 {F_GUIDE:false, F_CRASH_REPORTS:false, F_QUIT_BUTTON:true, HUD_tags:table: 0x387e7990, F_ENGLISH_ONLY:false, viewed_stake:1, HUD:table: 0x38cde620 (more...)}
(for generator) = C function: next
(for state) = table: 0x37eb9100 {1:table: 0x38cde620, 2:table: 0x387e97d8, 3:table: 0x393942c0, 4:table: 0x393a3368, 5:table: 0x393b22d8, 6:table: 0x393c0d98, 7:table: 0x393cb4b0 (more...)}
(for control) = number: nan
k = number: 13
v = table: 0x3a17df20 {click_offset:table: 0x3a17e2b8, children:table: 0x3a17e790, CALCING:true, T:table: 0x3a17e100, offset:table: 0x3a17f028, role:table: 0x3a17f598 (more...)}
(7) Lua field 'draw' at file 'main.lua:1034'
(8) Lua function '?' at file 'main.lua:949' (best guess)
(9) global C function 'xpcall'
(10) LÖVE function at file 'boot.lua:377' (best guess)
Local variables:
func = Lua function '?' (defined at line 917 of chunk main.lua)
inerror = boolean: true
deferErrhand = Lua function '(LÖVE Function)' (defined at line 348 of chunk [love "boot.lua"])
earlyinit = Lua function '(LÖVE Function)' (defined at line 355 of chunk [love "boot.lua"])

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