Feature Category
Pet Types & Behaviors
Feature Description
Feature Suggestions:
Pet experience gui:
- Using mmoitems for leveling pets in active pet section gui
Example config [gui.yml]:
pet-experience:
1: #(specifies id)
material: "EXPERIENCE_BOTTLE"
slot: 5 #slot inventory defined in gui
glow: true
item_flags:
- "HIDE_ENCHANTS"
consumable-item: [mmoitems-id] #This acts as a item that can be placed in the slot to consume and transfer into pet xp
quantity: 1
name: ""
lore: ""
exp-points: 200 #Add 200 xp points to the selected pet
2:
material: "EXPERIENCE_BOTTLE"
slot: 8
glow: true
item_flags:
- "HIDE_ENCHANTS"
consumable-item: [mmoitems-id]
quantity: 2
name: ""
lore: ""
exp-level: 2 #Add 2 levels to the selected pet"
- Class Restriction
Add mmocore class restriction for each pet. For example: Bear pet can only be used for warrior class, rogue class, etc.
This prevents overpower role and enhances balancing gameplay.
For example: High range class such as archer requires a pet that has wide range from 10-15 blocks radius
which is suitable for pve combat [boss or elite mobs].
Example configuration in pets folder (for each pet yml):
id: UNICORN
name: "<gradient:#FFB6C1:#FF69B4:#DDA0DD>Unicorn"
texture: "eyJ0ZXh0dXJlcyI6eyJTS0lOIjp7InVybCI6Imh0dHA6Ly90ZXh0dXJlcy5taW5lY3JhZnQubmV0L3RleHR1cmUvMzRiMGE4MmYzYmU3NWIxYzIzYWY4YjZjMTIxMGM5MzgwZDVjYzIwNDEzMWY0Mzk4ZGUyNDY1MjUzMmQ4M2RkZCJ9fX0="
stat: "MOVEMENT_SPEED"
formula: "0.01 + (level * 0.002)"
max_xp_formula: "180 + (level * 90)"
attack:
range: 4.0
cooldown: 1.0
damage_formula: "8 + (level * 2)"
inheritance: 0.5
particle: "SPELL_WITCH"
ride:
enabled: true
can_fly: false
class-restriction:
- "Rogue"
- "Archer"
class-restriction: NONE #for zero restrction
- Minor adjustments towards each pet stat providers:
Current version:
stat: "MOVEMENT_SPEED"
formula: "0.01 + (level * 0.002)"
#This system indicates better pets'weaknesses and advantages
Suggested version:
stats:
MOVEMENT_SPEED:
base: 0.1 #the numeric values can be negative. For example: -0.2
max-value: 1.8
formula: "0.01 + (level*0.002)"
CRITICAL_STRIKE_CHANCE:
base: 0.5
max-value: 8
formula: "0.1 + level"
LIFESTEAL:
base: -1
formula: "-0.1 * level"
requirement:
upgrading_points: "<current.pet.upgrading.points>"
compare: ">="
value: "1"
conditions:
true: "This skill branch is increased to level <current.level>"
false: "You need 1 points to upgrade this skill branch"
Current upgrades available:
stat_bonus_formula: "0.35 * <upgrade_level>"
damage_bonus_formula: "2.5 * <upgrade_level>"
Suggested Bonus upgrades:
skill_cooldown_formula: "0.1 * <upgrade_level>"
attack_speed_formula: "0.2 * <upgrade_level>"
Add a brand new upgrading system:
config.yml:
pet_upgrading_points: #This provides players specific points per number of levels that their pets reach.
per-[number]-level: 1
max-points: 24
Use Case
No response
Example Configuration (Optional)
Additional Context
No response
Feature Category
Pet Types & Behaviors
Feature Description
Feature Suggestions:
Pet experience gui:
Example config [gui.yml]:
Add mmocore class restriction for each pet. For example: Bear pet can only be used for warrior class, rogue class, etc.
This prevents overpower role and enhances balancing gameplay.
For example: High range class such as archer requires a pet that has wide range from 10-15 blocks radius
which is suitable for pve combat [boss or elite mobs].
Example configuration in pets folder (for each pet yml):
class-restriction: NONE #for zero restrction
Current version:
stat: "MOVEMENT_SPEED"
formula: "0.01 + (level * 0.002)"
#This system indicates better pets'weaknesses and advantages
Suggested version:
Pet upgrading system:
New currency requirements for upgrading purposes:
Current upgrades available:
stat_bonus_formula: "0.35 * <upgrade_level>"
damage_bonus_formula: "2.5 * <upgrade_level>"
Suggested Bonus upgrades:
Add a brand new upgrading system:
config.yml:
Use Case
No response
Example Configuration (Optional)
# Example formatAdditional Context
No response