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Suggested changes to the Arena Preparing system #110

@Hemrrro

Description

@Hemrrro

Suggestion

The arena preparing and block-logging is incredibly RAM heavy.
You only need one player to click on a sign to start the logging process.
In a lobby world, 20 different arena wall signs may be next to each other. If some players decide to trigger multiple arena loads it could very easily crash the server.
In my testings 32GB of RAM can support ~150 Million logged blocks, after that the server will crash.
Starting 4 arenas at the same time will very likely overshoot that limit.

My proposition is that, an arena prepare should only start when the designatet minimum players joined an arena.
That would eliminate the rouge player problem.

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