-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathpaintFade.js
More file actions
154 lines (123 loc) · 3.22 KB
/
paintFade.js
File metadata and controls
154 lines (123 loc) · 3.22 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
/*
* Creación de un script llamado "PaintFade" en la cual hace apariciones simultáneas
* de forma continua y suave de colores configurados a base de tipo RGB.
*
* La forma GRB está formada por 3 particiones 255,255,255
* La primera particiones aumentará hasta 255, una vez que llegue a ese punto la segunda partición aumentará a 255
* y por último la tercera partición aumentará hasta 255.
* Mientras la tercera sube, la primera disminuirá hasta 0 y una vez eso, la segunda también al tiempo que la primer sube también.
*
* THINGS FOR APPLY
* 1 - Aplicar un orden al switcher entre 0,1,2,3,4,5,6,7,8,9,10,11
* 2 - Crear una función para el degradado
*
*/
var red = 0;
var green = 0;
var blue = 0;
var turn = 0;
var body = document.getElementsByTagName('body')[0];
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
function algorithm() {
switch(turn){
case(0):
if (red >= 0 & red != 255) {
red = red + 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 0 & red == 255) {
turn = 1;
}
}
break;
case(1):
if (green >= 0 & green != 255) {
green = green + 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 1 & green == 255) {
turn = 2;
}
}
break;
case(2):
if (blue >= 0 & blue != 255) {
blue = blue + 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 2 & blue == 255) {
turn = 3;
}
}
break;
case(3):
red = red - 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 3 & red == 50) {
turn = 4;
}
break;
case(4):
green = green - 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 4 & green == 50) {
turn = 5;
}
break;
case(5):
blue = blue - 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 5 & blue == 50) {
turn = 6;
}
break;
case(6):
red = red + 1;
blue = blue + 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 6 & red == 255 & blue == 255) {
turn = 7;
}
break;
case(7):
red = red - 1;
blue = blue - 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 7 & red == 50 & blue == 50) {
turn = 8;
}
break;
case(8):
green = green + 1;
blue = blue + 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 8 & green == 255 & blue == 255) {
turn = 9;
}
break;
case(9):
green = green - 1;
blue = blue - 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 9 & green == 50 & blue == 50) {
turn = 10;
}
break;
case(10):
red = red + 1;
green = green + 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 10 & red == 255 & green == 255) {
turn = 11;
}
break;
case(11):
red = red - 1;
green = green - 1;
body.style.backgroundColor = "rgb("+red+", "+green+", "+blue+")";
if (turn == 11 & red == 50 & green == 50) {
turn = 0;
}
break;
}
}
function paintFade(time) {
setInterval("algorithm()", time);
}