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random_player.py
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31 lines (26 loc) · 1.64 KB
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# -*- coding: utf-8 -*-
# Copyright 2020 Scriptim (https://github.com/Scriptim)
#
# Permission is hereby granted, free of charge, to any person obtaining a copy of this software and associated
# documentation files (the "Software"), to deal in the Software without restriction, including without limitation the
# rights to use, copy, modify, merge, publish, distribute, sublicense, and/or sell copies of the Software,
# and to permit persons to whom the Software is furnished to do so, subject to the following conditions:
#
# The above copyright notice and this permission notice shall be included in all copies or substantial portions of
# the Software.
#
# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR IMPLIED, INCLUDING BUT NOT LIMITED TO
# THE WARRANTIES OF MERCHANTABILITY, FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER IN AN ACTION OF CONTRACT,
# TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
# SOFTWARE.
"""This module is an example implementation for a player that performs random moves."""
from random import choice
from typing import List, Tuple, Union
from abalone.abstract_player import AbstractPlayer
from abalone.enums import Space, Direction
from abalone.game import Game
class RandomPlayer(AbstractPlayer):
def turn(self, game: Game, moves_history: List[Tuple[Union[Space, Tuple[Space, Space]], Direction]]) \
-> Tuple[Union[Space, Tuple[Space, Space]], Direction]:
return choice(list(game.generate_legal_moves()))