From 86b00f25e2ed36a55479eda6b1a2ea83734fcf46 Mon Sep 17 00:00:00 2001 From: SashaRX Date: Thu, 6 Aug 2026 13:45:51 +0200 Subject: [PATCH] Fix collision vertex channel stripping --- Editor/CollisionMeshBuilder.cs | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/Editor/CollisionMeshBuilder.cs b/Editor/CollisionMeshBuilder.cs index 6c311d9d..39208048 100644 --- a/Editor/CollisionMeshBuilder.cs +++ b/Editor/CollisionMeshBuilder.cs @@ -235,7 +235,7 @@ static void StripCollisionMesh(Mesh mesh) var positions = mesh.vertices; var triangles = mesh.triangles; - mesh.Clear(); + mesh.Clear(false); mesh.SetVertices(positions); mesh.SetTriangles(triangles, 0); mesh.RecalculateBounds();