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Main.cpp
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60 lines (51 loc) · 1.82 KB
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#include <SFML/Graphics.hpp>
#include "Group.h"
#include "Constants.h"
int main()
{
printf("Controls:\n");
printf(" Mouse - Move Particals\n\n");
printf(" Arrows - Move\n\n");
printf(" W - Zoom In\n");
printf(" S - Zoom Out\n\n\n");
printf("Particles: %i\n", amount);
printf("Square Width/Height: %i\n", sqrtAmount);
sf::ContextSettings set;
set.antialiasingLevel = 16;
sf::RenderWindow window(sf::VideoMode(width, height), "Particles", sf::Style::Close, set);
Group par = Group();
sf::Clock clock;
float currentTime = clock.restart().asSeconds();
float fps = 1.f / currentTime;
while (window.isOpen())
{
sf::Event evnt;
while (window.pollEvent(evnt))
switch (evnt.type){ case sf::Event::Closed: window.close(); break; }
if (sf::Mouse::isButtonPressed(sf::Mouse::Left))
par.updateMouse(sf::Mouse::getPosition(window), false);
if (sf::Mouse::isButtonPressed(sf::Mouse::Right))
par.updateMouse(sf::Mouse::getPosition(window), true);
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Up))
par.cam.offSet.y += par.cam.zoom * speed / fps;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Down))
par.cam.offSet.y -= par.cam.zoom * speed / fps;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Left))
par.cam.offSet.x += par.cam.zoom * speed / fps;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Right))
par.cam.offSet.x -= par.cam.zoom * speed / fps;
if (sf::Keyboard::isKeyPressed(sf::Keyboard::S))
par.cam.zoom *= 1.f + (zSpeed / fps);
if (sf::Keyboard::isKeyPressed(sf::Keyboard::W))
if (par.cam.zoom > maxZoom)
par.cam.zoom /= 1.f + (zSpeed / fps);
if (sf::Keyboard::isKeyPressed(sf::Keyboard::Space))
par.reset();
window.clear(sf::Color(16, 16, 16));
par.drawUpdate(window, fps);
window.display();
currentTime = clock.restart().asSeconds();
fps = 1.f / currentTime;
}
return 0;
}