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app.py
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101 lines (89 loc) · 3.79 KB
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# app.py
from flask import Flask, render_template, jsonify, request, redirect, url_for, session, flash
from flask_sqlalchemy import SQLAlchemy
import random
from datetime import datetime
from werkzeug.security import generate_password_hash, check_password_hash
import secrets
app = Flask(__name__)
app.config['SQLALCHEMY_DATABASE_URI'] = 'sqlite:///memory_game.db'
app.config['SECRET_KEY'] = secrets.token_hex(32) # Use a secure random key
db = SQLAlchemy(app)
class User(db.Model):
id = db.Column(db.Integer, primary_key=True)
username = db.Column(db.String(80), unique=True, nullable=False)
password = db.Column(db.String(120), nullable=False)
scores = db.relationship('Score', backref='user', lazy=True)
class Score(db.Model):
id = db.Column(db.Integer, primary_key=True)
moves = db.Column(db.Integer, nullable=False)
time = db.Column(db.Integer, nullable=False) # Time in seconds
mode = db.Column(db.String(10), nullable=False)
date = db.Column(db.DateTime, nullable=False, default=datetime.utcnow)
user_id = db.Column(db.Integer, db.ForeignKey('user.id'), nullable=False)
with app.app_context():
db.create_all()
@app.route('/register', methods=['GET', 'POST'])
def register():
if request.method == 'POST':
username = request.form['username']
password = request.form['password']
hashed_password = generate_password_hash(password)
new_user = User(username=username, password=hashed_password)
db.session.add(new_user)
db.session.commit()
return redirect(url_for('login'))
return render_template('register.html')
@app.route('/login', methods=['GET', 'POST'])
def login():
if request.method == 'POST':
username = request.form['username']
password = request.form['password']
user = User.query.filter_by(username=username).first()
if user and check_password_hash(user.password, password):
session['user_id'] = user.id
return redirect(url_for('index'))
else:
flash('Invalid username or password', 'error')
return render_template('login.html')
return render_template('login.html')
@app.route('/logout')
def logout():
session.pop('user_id', None)
return redirect(url_for('index'))
@app.route('/')
def index():
if 'user_id' in session:
return render_template('index.html')
else:
return redirect(url_for('login'))
@app.route('/start_game', methods=['POST'])
def start_game():
mode = request.json.get('mode', '4x4')
rows, cols = map(int, mode.split('x'))
emojis = ["💐", "🌹", "🌻", "🏵️", "🌺", "🌴", "🌈", "🍓", "🍒", "🍎", "🍉", "🍊", "🥭", "🍍", "🍋", "🍏", "🍐", "🥝", "🍇", "🥥", "🍅", "🌶️", "🍄", "🧅", "🥦", "🥑", "🍔", "🍕", "🧁", "🎂", "🍬", "🍩", "🍫", "🎈"]
items = random.sample(emojis, (rows * cols) // 2) * 2
random.shuffle(items)
return jsonify({'cards': items})
@app.route('/save_score', methods=['POST'])
def save_score():
if 'user_id' in session:
data = request.json
new_score = Score(moves=data['moves'], time=data['time'], mode=data['mode'], user_id=session['user_id'])
db.session.add(new_score)
db.session.commit()
return jsonify({'message': 'Score saved'})
else:
return jsonify({'message': 'User not logged in'}), 401
@app.route('/get_username')
def get_username():
if 'user_id' in session:
user = User.query.filter_by(id=session['user_id']).first()
if user:
return jsonify({'username': user.username})
else:
return jsonify({'error': 'User not found'}), 404
else:
return jsonify({'error': 'User not logged in'}), 401
if __name__ == '__main__':
app.run(debug=False,host='0.0.0.0',port=5000)