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Clans.cs
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901 lines (838 loc) · 42.7 KB
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// Reference: Newtonsoft.Json
using Newtonsoft.Json.Linq;
using Oxide.Core;
using Oxide.Core.Libraries;
using Oxide.Core.Plugins;
using System;
using System.Collections.Generic;
using System.Reflection;
using System.Text;
using System.Text.RegularExpressions;
namespace Oxide.Plugins {
[Info("Clans", "playrust.io / dcode", "1.7.2", ResourceId = 842)]
public class Clans : RustPlugin {
#region Rust:IO Bindings
internal static Clans Instance = null;
[PluginReference]
Plugin Friends;
FieldInfo displayName = typeof(BasePlayer).GetField("_displayName", (BindingFlags.Instance | BindingFlags.NonPublic));
private bool ioHasFriend(string playerId, string friendId) {
if (Friends == null) return false;
return (bool)Friends.Call<bool>("IsFriendS", playerId, friendId);
}
private bool ioAddFriend(string playerId, string friendId) {
if (Friends == null) return false;
return (bool)Friends.Call<bool>("AddFriendS", playerId, friendId);
}
private bool ioDeleteFriend(string playerId, string friendId) {
if (Friends == null) return false;
return (bool)Friends.Call<bool>("RemoveFriendS", playerId, friendId);
}
#endregion
private Dictionary<string, Clan> clans = new Dictionary<string, Clan>();
private Dictionary<string, string> originalNames = new Dictionary<string, string>();
private Regex tagRe = new Regex("^[a-zA-Z0-9]{2,6}$");
private Dictionary<string, string> messages = new Dictionary<string, string>();
private Dictionary<string, Clan> lookup = new Dictionary<string, Clan>();
private bool addClanMatesAsFriends = true;
private int limitMembers = -1;
private int limitModerators = -1;
// Loads the data file
private void loadData() {
clans.Clear();
var data = Interface.GetMod().DataFileSystem.GetDatafile("rustio_clans");
if (data["clans"] != null) {
var clansData = (Dictionary<string, object>)Convert.ChangeType(data["clans"], typeof(Dictionary<string, object>));
foreach (var iclan in clansData) {
string tag = iclan.Key;
var clanData = iclan.Value as Dictionary<string, object>;
string description = (string)clanData["description"];
string owner = (string)clanData["owner"];
List<string> moderators = new List<string>();
foreach (var imoderator in clanData["moderators"] as List<object>) {
moderators.Add((string)imoderator);
}
List<string> members = new List<string>();
foreach (var imember in clanData["members"] as List<object>) {
members.Add((string)imember);
}
List<string> invited = new List<string>();
foreach (var iinvited in clanData["invited"] as List<object>) {
invited.Add((string)iinvited);
}
Clan clan;
clans.Add(tag, clan = new Clan() {
tag = tag,
description = description,
owner = owner,
moderators = moderators,
members = members,
invited = invited
});
lookup[owner] = clan;
foreach (var member in members)
lookup[member] = clan;
}
}
}
// Saves the data file
private void saveData() {
var data = Interface.GetMod().DataFileSystem.GetDatafile("rustio_clans");
var clansData = new Dictionary<string, object>();
foreach (var clan in clans) {
var clanData = new Dictionary<string, object>();
clanData.Add("tag", clan.Value.tag);
clanData.Add("description", clan.Value.description);
clanData.Add("owner", clan.Value.owner);
var moderators = new List<object>();
foreach (var imoderator in clan.Value.moderators)
moderators.Add(imoderator);
var members = new List<object>();
foreach (var imember in clan.Value.members)
members.Add(imember);
var invited = new List<object>();
foreach (var iinvited in clan.Value.invited)
invited.Add(iinvited);
clanData.Add("moderators", moderators);
clanData.Add("members", members);
clanData.Add("invited", invited);
clansData.Add(clan.Value.tag, clanData);
}
data["clans"] = clansData;
Interface.GetMod().DataFileSystem.SaveDatafile("rustio_clans");
}
// A list of all translateable texts
private List<string> texts = new List<string>() {
"%NAME% has come online!",
"%NAME% has gone offline.",
"You are currently not a member of a clan.",
"You are the owner of:",
"You are a moderator of:",
"You are a member of:",
"Members online:",
"Pending invites:",
"To learn more about clans, type: <color=\"#ffd479\">/clan help</color>",
"Usage: <color=\"#ffd479\">/clan create \"TAG\" \"Description\"</color>",
"You are already a member of a clan.",
"Clan tags must be 2 to 6 characters long and may contain standard letters and numbers only",
"Please provide a short description of your clan.",
"There is already a clan with this tag.",
"You are now the owner of your new clan:",
"To invite new members, type: <color=\"#ffd479\">/clan invite \"Player name\"</color>",
"Usage: <color=\"#ffd479\">/clan invite \"Player name\"</color>",
"You need to be a moderator of your clan to use this command.",
"No such player or player name not unique:",
"This player is already a member of your clan:",
"This player is not a member of your clan:",
"This player has already been invited to your clan:",
"This player is already a moderator of your clan:",
"This player is not a moderator of your clan:",
"%MEMBER% invited %PLAYER% to the clan.",
"Usage: <color=\"#ffd479\">/clan join \"TAG\"</color>",
"You have not been invited to join this clan.",
"%NAME% has joined the clan!",
"You have been invited to join the clan:",
"To join, type: <color=#ffd479>/clan join \"%TAG%\"</color>",
"This clan has already reached the maximum number of members.",
"This clan has already reached the maximum number of moderators.",
"Usage: <color=\"#ffd479\">/clan promote \"Player name\"</color>",
"You need to be the owner of your clan to use this command.",
"%OWNER% promoted %MEMBER% to moderator.",
"Usage: <color=\"#ffd479\">/clan demote \"Player name\"</color>",
"Usage: <color=\"#ffd479\">/clan leave</color>",
"You have left your current clan.",
"%NAME% has left the clan.",
"Usage: <color=\"#ffd479\">/clan kick \"Player name\"</color>",
"This player is an owner or moderator and cannot be kicked:",
"%NAME% kicked %MEMBER% from the clan.",
"Usage: <color=\"#ffd479\">/clan disband forever</color>",
"Your current clan has been disbanded forever.",
"Usage: <color=\"#ffd479\">/clan delete \"TAG\"</color>",
"You need to be a server owner to delete clans.",
"There is no clan with that tag:",
"Your clan has been deleted by the server owner.",
"You have deleted the clan:",
"Available commands:",
"<color=#ffd479>/clan</color> - Displays relevant information about your current clan",
"<color=#ffd479>/c Message...</color> - Sends a message to all online clan members",
"<color=#ffd479>/clan create \"TAG\" \"Description\"</color> - Creates a new clan you own",
"<color=#ffd479>/clan join \"TAG\"</color> - Joins a clan you have been invited to",
"<color=#ffd479>/clan leave</color> - Leaves your current clan",
"<color=#74c6ff>Moderator</color> commands:",
"<color=#ffd479>/clan invite \"Player name\"</color> - Invites a player to your clan",
"<color=#ffd479>/clan kick \"Player name\"</color> - Kicks a member from your clan",
"<color=#a1ff46>Owner</color> commands:",
"<color=#ffd479>/clan promote \"Name\"</color> - Promotes a member to moderator",
"<color=#ffd479>/clan demote \"Name\"</color> - Demotes a moderator to member",
"<color=#ffd479>/clan disband forever</color> - Disbands your clan (no undo)",
"<color=#cd422b>Server owner</color> commands:",
"<color=#ffd479>/clan delete \"TAG\"</color> - Deletes a clan (no undo)",
"<color=\"#ffd479\">/clan</color> - Displays your current clan status",
"<color=\"#ffd479\">/clan help</color> - Learn how to create or join a clan"
};
// Loads the default configuration
protected override void LoadDefaultConfig() {
var messages = new Dictionary<string, object>();
foreach (var text in texts) {
if (messages.ContainsKey(text))
Puts("{0}: {1}", Title, "Duplicate translation string: " + text);
else
messages.Add(text, text);
}
Config["messages"] = messages;
Config.Set("addClanMatesAsFriends", true);
Config.Set("limit", "members", -1);
Config.Set("limit", "moderators", -1);
}
// Translates a string
private string _(string text, Dictionary<string, string> replacements = null) {
if (messages.ContainsKey(text) && messages[text] != null)
text = messages[text];
if (replacements != null)
foreach (var replacement in replacements)
text = text.Replace("%" + replacement.Key + "%", replacement.Value);
return text;
}
// Finds a clan by tag
private Clan findClan(string tag) {
Clan clan;
if (clans.TryGetValue(tag, out clan))
return clan;
return null;
}
// Finds a user's clan
private Clan findClanByUser(string userId) {
Clan clan;
if (lookup.TryGetValue(userId, out clan))
return clan;
return null;
}
// Finds a player by partial name
private BasePlayer findPlayerByPartialName(string name) {
if (string.IsNullOrEmpty(name))
return null;
BasePlayer player = null;
name = name.ToLower();
var allPlayers = BasePlayer.activePlayerList.ToArray();
// Try to find an exact match first
foreach (var p in allPlayers) {
if (p.displayName == name) {
if (player != null)
return null; // Not unique
player = p;
}
}
if (player != null)
return player;
// Otherwise try to find a partial match
foreach (var p in allPlayers) {
if (p.displayName.ToLower().IndexOf(name) >= 0) {
if (player != null)
return null; // Not unique
player = p;
}
}
return player;
}
// Strips the tag from a player's name
private string stripTag(string name, Clan clan) {
if (clan == null)
return name;
var re = new Regex(@"^\[" + clan.tag + @"\]\s");
while (re.IsMatch(name))
name = name.Substring(clan.tag.Length + 3);
return name;
}
// Sets up a player to use the correct clan tag
private void setupPlayer(BasePlayer player) {
var prevName = player.displayName;
var playerId = player.userID.ToString();
var clan = findClanByUser(playerId);
displayName.SetValue(player, stripTag(player.displayName, clan));
string originalName = null;
if (!originalNames.ContainsKey(playerId)) {
originalNames.Add(playerId, originalName = player.displayName);
} else {
originalName = originalNames[playerId];
}
if (clan == null) {
displayName.SetValue(player, originalName);
} else {
var tag = "[" + clan.tag + "]" + " ";
if (!player.displayName.StartsWith(tag))
displayName.SetValue(player, tag + originalName);
}
if (player.displayName != prevName)
player.SendNetworkUpdate();
}
// Sets up all players contained in playerIds
private void setupPlayers(List<string> playerIds) {
foreach (var playerId in playerIds) {
var uid = Convert.ToUInt64(playerId);
var player = BasePlayer.FindByID(uid);
if (player != null)
setupPlayer(player);
else {
player = BasePlayer.FindSleeping(uid);
if (player != null)
setupPlayer(player);
}
}
}
[HookMethod("Init")]
void Init() {
Instance = this;
}
[HookMethod("OnServerInitialized")]
void OnServerInitialized() {
try {
LoadConfig();
try {
var customMessages = Config.Get<Dictionary<string, object>>("messages");
if (customMessages != null)
foreach (var pair in customMessages)
messages[pair.Key] = (string)pair.Value;
loadData();
} catch (Exception ex2) {
warn("oxide/config/Clans.json seems to contain an invalid 'messages' structure. Please delete the config file once and reload the plugin.");
}
foreach (var player in BasePlayer.activePlayerList)
setupPlayer(player);
foreach (var player in BasePlayer.sleepingPlayerList)
setupPlayer(player);
try { addClanMatesAsFriends = Config.Get<bool>("addClanMatesAsFriends"); } catch { }
try { limitMembers = Config.Get<int>("limit", "members"); } catch { }
try { limitModerators = Config.Get<int>("limit", "moderators"); } catch { }
} catch (Exception ex) {
error("OnServerInitialized failed", ex);
}
}
[HookMethod("OnUserApprove")]
void OnUserApprove(Network.Connection connection) {
// Override whatever there is
originalNames[connection.userid.ToString()] = connection.username;
}
[HookMethod("OnPlayerInit")]
void OnPlayerInit(BasePlayer player) {
string originalName;
if (originalNames.TryGetValue(player.userID.ToString(), out originalName))
displayName.SetValue(player, originalName);
try {
setupPlayer(player);
var clan = findClanByUser(player.userID.ToString());
if (clan != null)
clan.Broadcast(_("%NAME% has come online!", new Dictionary<string, string>() { { "NAME", stripTag(player.displayName, clan) } }));
} catch (Exception ex) {
error("OnPlayerInit failed", ex);
}
}
[HookMethod("OnPlayerDisconnected")]
void OnPlayerDisconnected(BasePlayer player) {
try {
var clan = findClanByUser(player.userID.ToString());
if (clan != null)
clan.Broadcast(_("%NAME% has gone offline.", new Dictionary<string, string>() { { "NAME", stripTag(player.displayName, clan) } }));
} catch (Exception ex) {
error("OnPlayerDisconnected failed", ex);
}
}
[HookMethod("Unload")]
void OnUnload() {
try {
// Reset player names to originals
foreach (var pair in originalNames) {
var playerId = Convert.ToUInt64(pair.Key);
var player = BasePlayer.FindByID(playerId);
if (player != null)
displayName.SetValue(player, pair.Value);
else {
player = BasePlayer.FindSleeping(playerId);
if (player != null)
displayName.SetValue(player, pair.Value);
}
}
} catch (Exception ex) {
error("Unload failed", ex);
}
}
[HookMethod("SendHelpText")]
private void SendHelpText(BasePlayer player) {
var sb = new StringBuilder()
.Append("<size=18>Clans</size> by <color=#ce422b>http://playrust.io</color>\n")
.Append(" ").Append(_("<color=\"#ffd479\">/clan</color> - Displays your current clan status")).Append("\n")
.Append(" ").Append(_("<color=\"#ffd479\">/clan help</color> - Learn how to create or join a clan"));
player.ChatMessage(sb.ToString());
}
[HookMethod("BuildServerTags")]
private void BuildServerTags(IList<string> taglist) {
taglist.Add("clans");
}
[ChatCommand("clan")]
private void cmdChatClan(BasePlayer player, string command, string[] args) {
var userId = player.userID.ToString();
var myClan = findClanByUser(userId);
var sb = new StringBuilder();
// No arguments: List clans and get help how to create one
if (args.Length == 0) {
sb.Append("<size=22>Clans</size> " + Version + " by <color=#ce422b>http://playrust.io</color>\n");
if (myClan == null) {
sb.Append(_("You are currently not a member of a clan.")).Append("\n");
} else {
if (myClan.IsOwner(userId)) {
sb.Append(_("You are the owner of:"));
} else if (myClan.IsModerator(userId))
sb.Append(_("You are a moderator of:"));
else
sb.Append(_("You are a member of:"));
sb.Append(" [").Append(myClan.tag).Append("] ").Append(myClan.description).Append("\n");
sb.Append(_("Members online:")).Append(" ");
List<string> onlineMembers = new List<string>();
int n = 0;
foreach (var memberId in myClan.members) {
var p = BasePlayer.FindByID(Convert.ToUInt64(memberId));
if (p != null) {
if (n > 0) sb.Append(", ");
if (myClan.IsOwner(memberId)) {
sb.Append("<color=#a1ff46>").Append(stripTag(p.displayName, myClan)).Append("</color>");
} else if (myClan.IsModerator(memberId)) {
sb.Append("<color=#74c6ff>").Append(stripTag(p.displayName, myClan)).Append("</color>");
} else {
sb.Append(p.displayName);
}
++n;
}
}
sb.Append("\n");
if ((myClan.IsOwner(userId) || myClan.IsModerator(userId)) && myClan.invited.Count > 0) {
sb.Append(_("Pending invites:")).Append(" ");
int m = 0;
foreach (var inviteId in myClan.invited) {
var p = BasePlayer.FindByID(Convert.ToUInt64(inviteId));
if (p != null) {
if (m > 0) sb.Append(", ");
sb.Append(p.displayName);
++m;
}
}
sb.Append("\n");
}
}
sb.Append(_("To learn more about clans, type: <color=\"#ffd479\">/clan help</color>"));
SendReply(player, "{0}", sb.ToString());
return;
}
switch (args[0]) {
case "create":
if (args.Length != 3) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan create \"TAG\" \"Description\"</color>"));
break;
}
if (myClan != null) {
sb.Append(_("You are already a member of a clan."));
break;
}
if (!tagRe.IsMatch(args[1])) {
sb.Append(_("Clan tags must be 2 to 6 characters long and may contain standard letters and numbers only"));
break;
}
args[2] = args[2].Trim();
if (args[2].Length < 2 || args[2].Length > 30) {
sb.Append(_("Please provide a short description of your clan."));
break;
}
if (clans.ContainsKey(args[1])) {
sb.Append(_("There is already a clan with this tag."));
break;
}
myClan = Clan.Create(args[1], args[2], userId);
clans.Add(myClan.tag, myClan);
saveData();
lookup[userId] = myClan;
setupPlayer(player); // Add clan tag
sb.Append(_("You are now the owner of your new clan:")).Append(" ");
sb.Append("[").Append(myClan.tag).Append("] ").Append(myClan.description).Append("\n");
sb.Append(_("To invite new members, type: <color=\"#ffd479\">/clan invite \"Player name\"</color>"));
myClan.onCreate();
break;
case "invite":
if (args.Length != 2) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan invite \"Player name\"</color>"));
break;
}
if (myClan == null) {
sb.Append(_("You are currently not a member of a clan."));
break;
}
if (!myClan.IsOwner(userId) && !myClan.IsModerator(userId)) {
sb.Append(_("You need to be a moderator of your clan to use this command."));
break;
}
var invPlayer = findPlayerByPartialName(args[1]);
if (invPlayer == null) {
sb.Append(_("No such player or player name not unique:")).Append(" ").Append(args[1]);
break;
}
var invUserId = invPlayer.userID.ToString();
if (myClan.members.Contains(invUserId)) {
sb.Append(_("This player is already a member of your clan:")).Append(" ").Append(invPlayer.displayName);
break;
}
if (myClan.invited.Contains(invUserId)) {
sb.Append(_("This player has already been invited to your clan:")).Append(" ").Append(invPlayer.displayName);
break;
}
myClan.invited.Add(invUserId);
saveData();
myClan.Broadcast(_("%MEMBER% invited %PLAYER% to the clan.", new Dictionary<string, string>() { { "MEMBER", stripTag(player.displayName, myClan) }, { "PLAYER", invPlayer.displayName } }));
invPlayer.SendConsoleCommand("chat.add", "",
_("You have been invited to join the clan:") + " [" + myClan.tag + "] " + myClan.description + "\n" +
_("To join, type: <color=#ffd479>/clan join \"%TAG%\"</color>", new Dictionary<string, string>() { { "TAG", myClan.tag } }));
myClan.onUpdate();
break;
case "join":
if (args.Length != 2) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan join \"TAG\"</color>"));
break;
}
if (myClan != null) {
sb.Append(_("You are already a member of a clan."));
break;
}
myClan = findClan(args[1]);
if (myClan == null || !myClan.IsInvited(userId)) {
sb.Append(_("You have not been invited to join this clan."));
break;
}
if (limitMembers >= 0 && myClan.members.Count >= limitMembers) {
sb.Append(_("This clan has already reached the maximum number of members."));
break;
}
myClan.invited.Remove(userId);
myClan.members.Add(userId);
saveData();
lookup[userId] = myClan;
setupPlayer(player);
myClan.Broadcast(_("%NAME% has joined the clan!", new Dictionary<string, string>() { { "NAME", stripTag(player.displayName, myClan) } }));
foreach (var memberId in myClan.members) {
if (memberId != userId && addClanMatesAsFriends) {
ioAddFriend(memberId, userId);
ioAddFriend(userId, memberId);
}
}
myClan.onUpdate();
break;
case "promote":
if (args.Length != 2) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan promote \"Player name\"</color>"));
break;
}
if (myClan == null) {
sb.Append(_("You are currently not a member of a clan."));
break;
}
if (!myClan.IsOwner(userId)) {
sb.Append(_("You need to be the owner of your clan to use this command."));
break;
}
var promotePlayer = findPlayerByPartialName(args[1]);
if (promotePlayer == null) {
sb.Append(_("No such player or player name not unique:") + " " + args[1]);
break;
}
var promotePlayerUserId = promotePlayer.userID.ToString();
if (!myClan.IsMember(promotePlayerUserId)) {
sb.Append(_("This player is not a member of your clan:") + " " + promotePlayer.displayName);
break;
}
if (myClan.IsModerator(promotePlayerUserId)) {
sb.Append(_("This player is already a moderator of your clan:") + " " + promotePlayer.displayName);
break;
}
if (limitModerators >= 0 && myClan.moderators.Count >= limitModerators) {
sb.Append(_("This clan has already reached the maximum number of moderators."));
break;
}
myClan.moderators.Add(promotePlayerUserId);
saveData();
myClan.Broadcast(_("%OWNER% promoted %MEMBER% to moderator.", new Dictionary<string, string>() { { "OWNER", stripTag(player.displayName, myClan) }, { "MEMBER", stripTag(promotePlayer.displayName, myClan) } }));
myClan.onUpdate();
break;
case "demote":
if (args.Length != 2) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan demote \"Player name\"</color>"));
break;
}
if (myClan == null) {
sb.Append(_("You are currently not a member of a clan."));
break;
}
if (!myClan.IsOwner(userId)) {
sb.Append(_("You need to be the owner of your clan to use this command."));
break;
}
var demotePlayer = findPlayerByPartialName(args[1]);
if (demotePlayer == null) {
sb.Append(_("No such player or player name not unique:") + " " + args[1]);
break;
}
var demotePlayerUserId = demotePlayer.userID.ToString();
if (!myClan.IsMember(demotePlayerUserId)) {
sb.Append(_("This player is not a member of your clan:") + " " + demotePlayer.displayName);
break;
}
if (!myClan.IsModerator(demotePlayerUserId)) {
sb.Append(_("This player is not a moderator of your clan:") + " " + demotePlayer.displayName);
break;
}
myClan.moderators.Remove(demotePlayerUserId);
saveData();
myClan.Broadcast(player.displayName + " demoted " + demotePlayer.displayName + " to a member");
myClan.onUpdate();
break;
case "leave":
if (args.Length != 1) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan leave</color>"));
break;
}
if (myClan == null) {
sb.Append(_("You are currently not a member of a clan."));
break;
}
if (myClan.members.Count == 1) { // Remove the clan once the last member leaves
clans.Remove(myClan.tag);
} else {
myClan.moderators.Remove(userId);
myClan.members.Remove(userId);
myClan.invited.Remove(userId);
if (myClan.IsOwner(userId) && myClan.members.Count > 0) { // Make the first member the new owner
myClan.owner = myClan.members[0];
}
}
saveData();
lookup.Remove(userId);
setupPlayer(player); // Remove clan tag
sb.Append(_("You have left your current clan."));
myClan.Broadcast(_("%NAME% has left the clan.", new Dictionary<string, string>() { { "NAME", player.displayName } }));
myClan.onUpdate();
break;
case "kick":
if (args.Length != 2) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan kick \"Player name\"</color>"));
break;
}
if (myClan == null) {
sb.Append(_("You are currently not a member of a clan."));
break;
}
if (!myClan.IsOwner(userId) && !myClan.IsModerator(userId)) {
sb.Append(_("You need to be a moderator of your clan to use this command."));
break;
}
var kickPlayer = findPlayerByPartialName(args[1]);
if (kickPlayer == null) {
sb.Append(_("No such player or player name not unique:") + " " + args[1]);
break;
}
var kickPlayerUserId = kickPlayer.userID.ToString();
if (!myClan.IsMember(kickPlayerUserId) && !myClan.IsInvited(kickPlayerUserId)) {
sb.Append(_("This player is not a member of your clan:") + " " + kickPlayer.displayName);
break;
}
if (myClan.IsOwner(kickPlayerUserId) || myClan.IsModerator(kickPlayerUserId)) {
sb.Append(_("This player is an owner or moderator and cannot be kicked:") + " " + kickPlayer.displayName);
break;
}
myClan.members.Remove(kickPlayerUserId);
myClan.invited.Remove(kickPlayerUserId);
saveData();
lookup.Remove(kickPlayerUserId);
setupPlayer(kickPlayer); // Remove clan tag
myClan.Broadcast(_("%NAME% kicked %MEMBER% from the clan.", new Dictionary<string, string>() { { "NAME", stripTag(player.displayName, myClan) }, { "MEMBER", kickPlayer.displayName } }));
myClan.onUpdate();
break;
case "disband":
if (args.Length != 2) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan disband forever</color>"));
break;
}
if (myClan == null) {
sb.Append(_("You are currently not a member of a clan."));
break;
}
if (!myClan.IsOwner(userId)) {
sb.Append(_("You need to be the owner of your clan to use this command."));
break;
}
clans.Remove(myClan.tag);
saveData();
foreach (var member in myClan.members)
lookup.Remove(member);
myClan.Broadcast(_("Your current clan has been disbanded forever."));
setupPlayers(myClan.members); // Remove clan tags
myClan.onDestroy();
break;
case "delete":
if (args.Length != 2) {
sb.Append(_("Usage: <color=\"#ffd479\">/clan delete \"TAG\"</color>"));
break;
}
if (player.net.connection.authLevel < 2) {
sb.Append(_("You need to be a server owner to delete clans."));
break;
}
Clan clan;
if (!clans.TryGetValue(args[1], out clan)) {
sb.Append(_("There is no clan with that tag:")).Append(" ").Append(args[1]);
break;
}
clan.Broadcast(_("Your clan has been deleted by the server owner."));
clans.Remove(args[1]);
saveData();
foreach (var member in clan.members)
lookup.Remove(member);
setupPlayers(clan.members);
sb.Append(_("You have deleted the clan:")).Append(" [").Append(clan.tag).Append("] ").Append(clan.description);
myClan.onDestroy();
break;
default:
sb.Append(_("Available commands:")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan</color> - Displays relevant information about your current clan")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/c Message...</color> - Sends a message to all online clan members")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan create \"TAG\" \"Description\"</color> - Creates a new clan you own")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan join \"TAG\"</color> - Joins a clan you have been invited to")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan leave</color> - Leaves your current clan")).Append("\n");
sb.Append(_("<color=#74c6ff>Moderator</color> commands:")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan invite \"Player name\"</color> - Invites a player to your clan")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan kick \"Player name\"</color> - Kicks a member from your clan")).Append("\n");
sb.Append(_("<color=#a1ff46>Owner</color> commands:")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan promote \"Name\"</color> - Promotes a member to moderator")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan demote \"Name\"</color> - Demotes a moderator to member")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan disband forever</color> - Disbands your clan (no undo)")).Append("\n");
if (player.net.connection.authLevel >= 2) {
sb.Append(_("<color=#cd422b>Server owner</color> commands:")).Append("\n");
sb.Append(" ").Append(_("<color=#ffd479>/clan delete \"TAG\"</color> - Deletes a clan (no undo)")).Append("\n");
}
break;
}
SendReply(player, "{0}", sb.ToString().TrimEnd());
}
[ChatCommand("c")]
private void cmdChatClanchat(BasePlayer player, string command, string[] args) {
var playerId = player.userID.ToString();
var myClan = findClanByUser(playerId);
if (myClan == null) {
SendReply(player, "{0}", _("You are currently not a member of a clan."));
return;
}
var message = string.Join(" ", args);
if (string.IsNullOrEmpty(message))
return;
myClan.Broadcast(stripTag(player.displayName, myClan) + ": " + message);
var playerName = originalNames.ContainsKey(playerId) ? originalNames[playerId] : player.displayName;
Puts("[CLANCHAT] {0} - {1}: {2}", myClan.tag, playerName, message);
}
// Represents a clan
public class Clan {
public string tag;
public string description;
public string owner;
public List<string> moderators = new List<string>();
public List<string> members = new List<string>();
public List<string> invited = new List<string>();
public static Clan Create(string tag, string description, string ownerId) {
var clan = new Clan() { tag = tag, description = description, owner = ownerId };
clan.members.Add(ownerId);
return clan;
}
public bool IsOwner(string userId) {
return userId == owner;
}
public bool IsModerator(string userId) {
return moderators.Contains(userId);
}
public bool IsMember(string userId) {
return members.Contains(userId);
}
public bool IsInvited(string userId) {
return invited.Contains(userId);
}
public void Broadcast(string message) {
foreach (var memberId in members) {
var player = BasePlayer.FindByID(Convert.ToUInt64(memberId));
if (player == null)
continue;
player.SendConsoleCommand("chat.add", "", "<color=#a1ff46>(CLAN)</color> " + message);
}
}
internal JObject ToJObject() {
var obj = new JObject();
obj["tag"] = tag;
obj["description"] = description;
obj["owner"] = owner;
var jmoderators = new JArray();
foreach (var moderator in moderators)
jmoderators.Add(moderator);
obj["moderators"] = jmoderators;
var jmembers = new JArray();
foreach (var member in members)
jmembers.Add(member);
obj["members"] = jmembers;
var jinvited = new JArray();
foreach (var invite in invited)
jinvited.Add(invite);
obj["invited"] = jinvited;
return obj;
}
internal void onCreate() => Interface.CallHook("OnClanCreate", tag);
internal void onUpdate() => Interface.CallHook("OnClanUpdate", tag);
internal void onDestroy() => Interface.CallHook("OnClanDestroy", tag);
}
#region Plugin API
[HookMethod("GetClan")]
private JObject GetClan(string tag) {
var clan = findClan(tag);
if (clan == null)
return null;
return clan.ToJObject();
}
[HookMethod("GetAllClans")]
private JArray GetAllClans() {
return new JArray(clans.Keys);
}
[HookMethod("GetClanOf")]
private string GetClanOf(object player) {
if (player == null)
throw new ArgumentException("player");
if (player is ulong)
player = ((ulong)player).ToString();
else if (player is BasePlayer)
player = (player as BasePlayer).userID.ToString();
if (!(player is string))
throw new ArgumentException("player");
var clan = findClanByUser((string)player);
if (clan == null)
return null;
return clan.tag;
}
// Available hooks
// --------------------------------------------------------------------
// OnClanCreate CLANTAG Called when a new clan has been created
// OnClanUpdate CLANTAG Called when clan members or invites change
// OnClanDestroy CLANTAG Called when a clan is disbanded or deleted
#endregion
#region Utility Methods
private void log(string message) {
Interface.Oxide.LogInfo("{0}: {1}", Title, message);
}
private void warn(string message) {
Interface.Oxide.LogWarning("{0}: {1}", Title, message);
}
private void error(string message, Exception ex = null) {
if (ex != null)
Interface.Oxide.LogException(string.Format("{0}: {1}", Title, message), ex);
else
Interface.Oxide.LogError("{0}: {1}", Title, message);
}
#endregion
}
}