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Bug Report - in SNES SA-1 addresses 0x020000 to 0x0200ff are not exposed correctly #747

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@Blazekickn

image

Shown above is a SMW hack that uses SA-1. Player Power-Up address is supposed to be at 0x020019 (SA-1 offsets the ram by 0x020000 from where it would be in the base game) but instead the region is filled with 0x60. 0x02010b is Level ID and that shows correctly and matches with the vanilla SMW, along with the rest of my notes.

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