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TamingPetList.cs
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56 lines (41 loc) · 1.35 KB
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using UnityEngine;
using System.Collections;
public class TamingPetList : MonoBehaviour {
public GameObject gameManager;
public GameObject[] pets;
public GameObject clones;
public SceneSwitch scene;
public int i;
// Use this for initialization
void Start () {
gameManager = GameObject.FindGameObjectWithTag("GameManager");
scene = gameManager.GetComponent<SceneSwitch>();
if (scene.areaNum == 1)
{
i = RandomNumber(0, 3);
clones = Instantiate(pets[i]);
clones.transform.position = new Vector3(4.5f, 0.0f, 0.0f);
clones.GetComponent<SpriteRenderer>().flipX = true;
}
else if (scene.areaNum == 6)
{
i = RandomNumber(4, 10);
clones = Instantiate(pets[i]);
clones.transform.position = new Vector3(4.5f, 0.0f, 0.0f);
clones.GetComponent<SpriteRenderer>().flipX = true;
}
else if (scene.areaNum == 4)
{
i = RandomNumber(0, 8);
clones = Instantiate(pets[i]);
clones.transform.position = new Vector3(4.5f, 0.0f, 0.0f);
clones.GetComponent<SpriteRenderer>().flipX = true;
}
}
int RandomNumber(int min, int max)
{
int randNum;
randNum = Random.Range(min, max);
return randNum;
}
}