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Displayer.cpp
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153 lines (121 loc) · 4.25 KB
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//
// Displayer.cpp
// GLFWosxTEST1
//
// Created by 王宇鑫 on 2017/9/7.
// Copyright © 2017年 王宇鑫. All rights reserved.
//
#include "Displayer.hpp"
#include "Manager.hpp"
#include <iostream>
#include <string>
using namespace std;
Displayer& Displayer::displayer = Displayer::initDisplayer();
GLchar* Displayer::vertexShaderSource = new GLchar[200];
GLchar* Displayer::fragmentShaderSource = new GLchar[200];
Displayer::Displayer() : window(nullptr), title("Hello World"), windowWidth(800), windowHeight(600)
{
;
}
Displayer& Displayer::initDisplayer()
{
//source
vertexShaderSource = "#version 410 core\n\
layout (location = 0) in vec3 position;\n\
layout (location = 1) in vec3 color;\n\
out vec3 ourColor;\n\
void main()\n\
{\n\
gl_Position = vec4(position, 1.0);\n\
ourColor = color;\n\
}";
fragmentShaderSource = "#version 410 core\n\
in vec3 ourColor;\n\
out vec4 color;\n\
void main()\n\
{\n\
color = vec4(ourColor, 1.0);\n\
}";
//vec4(1.0, 0.5, 0.2, 1.0);
//
Displayer& d = *(new Displayer());
if (!glfwInit())
throw string("displayer init error");
//
glfwWindowHint(GLFW_CONTEXT_VERSION_MAJOR, 4);
glfwWindowHint(GLFW_CONTEXT_VERSION_MINOR, 1);
glfwWindowHint(GLFW_OPENGL_FORWARD_COMPAT, GL_TRUE);
glfwWindowHint(GLFW_OPENGL_PROFILE, GLFW_OPENGL_CORE_PROFILE);
glfwWindowHint(GLFW_RESIZABLE, GL_FALSE);
//
d.window = glfwCreateWindow(d.windowWidth, d.windowHeight, d.title.c_str(), nullptr, nullptr);
if (!d.window)
{
glfwTerminate();
throw string("displayer window create error");
}
glfwSetErrorCallback(Manager::errorCallback);
glfwSetKeyCallback(d.window, Manager::keyCallback);
glfwMakeContextCurrent(d.window);
gladLoadGLLoader((GLADloadproc)glfwGetProcAddress);
//
d.vertexShader = glad_glCreateShader(GL_VERTEX_SHADER);
glad_glShaderSource(d.vertexShader, 1, &vertexShaderSource, nullptr);
glad_glCompileShader(d.vertexShader);
d.fragmentShader = glad_glCreateShader(GL_FRAGMENT_SHADER);
glad_glShaderSource(d.fragmentShader, 1, &fragmentShaderSource, nullptr);
glad_glCompileShader(d.fragmentShader);
/* glad_glGetShaderiv(d.vertexShader, GL_COMPILE_STATUS, &success);
if (!success)
{
glad_glGetShaderInfoLog(d.vertexShader, 512, nullptr, infoLog);
throw string("shader compile error\n") + infoLog;
}*/
d.shaderProgram = glad_glCreateProgram();
glad_glAttachShader(d.shaderProgram, d.vertexShader);
glad_glAttachShader(d.shaderProgram, d.fragmentShader);
glad_glLinkProgram(d.shaderProgram);
GLint success;
GLchar infoLog[512];
glad_glGetProgramiv(d.shaderProgram, GL_LINK_STATUS, &success);
if(!success)
{
glad_glGetProgramInfoLog(d.shaderProgram, 512, nullptr, infoLog);
throw string("program link error\n") + infoLog;
}
glad_glDeleteShader(d.vertexShader);
glad_glDeleteShader(d.fragmentShader);
//
glad_glGenVertexArrays(1, &d.VAO);
glad_glGenBuffers(1, &d.VBO);
glad_glGenBuffers(1, &d.EBO);
glad_glBindVertexArray(d.VAO);
glad_glBindBuffer(GL_ARRAY_BUFFER, d.VBO);
glad_glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, d.EBO);
Manager::manager.bufferData();
glad_glVertexAttribPointer(0, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GL_FLOAT), (GLvoid*)0);
glad_glEnableVertexAttribArray(0);
glad_glVertexAttribPointer(1, 3, GL_FLOAT, GL_FALSE, 6 * sizeof(GL_FLOAT), (GLvoid*)(3 * sizeof(GL_FLOAT)));
glad_glEnableVertexAttribArray(1);
glad_glBindVertexArray(0);
//test
/*
GLint nrAttributes;
glad_glGetIntegerv(GL_MAX_VERTEX_ATTRIBS, &nrAttributes);
cout << "Maximum nr of vertex attributes supported: " << nrAttributes << endl;
*/
return d;
}
void Displayer::mainloop()
{
while (!glfwWindowShouldClose(Displayer::window))
{
glfwPollEvents();
Manager::manager.render();
glfwSwapBuffers(Displayer::window);
}
//end
glad_glDeleteVertexArrays(1, &VAO);
glad_glDeleteBuffers(1, &VBO);
glfwTerminate();
}