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44 lines (34 loc) · 1.25 KB
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Copy pathBall.py
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44 lines (34 loc) · 1.25 KB
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import pygame
from random import randint
class Ball:
def __init__(self, window_size):
self.surf = pygame.Surface((20, 20))
pygame.draw.circle(self.surf, "White", (10, 10), 10)
self.rect = self.surf.get_rect(center=(window_size[0]//2, window_size[1]//2))
values = [-1, 1]
self._velocity = 2
self._x_add_value = values[randint(0, 1)] * self.velocity
self._y_add_value = values[randint(0, 1)] * self.velocity
@property
def velocity(self):
return self._velocity
@property
def x_add_value(self):
return self._x_add_value
@x_add_value.setter
def x_add_value(self, value):
self._x_add_value = value * self.velocity
@property
def y_add_value(self):
return self._y_add_value
@y_add_value.setter
def y_add_value(self, value):
self._y_add_value = value * self.velocity
def draw(self, window: pygame.Surface):
window.blit(self.surf, self.rect)
def update(self, window: pygame.Surface):
self.draw(window)
# self.add_value_to_rect_x(self.x_add_value)
# self.add_value_to_rect_y(self.y_add_value)
self.rect.x += self.x_add_value * self.velocity
self.rect.y += self.y_add_value * self.velocity