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<!DOCTYPE html>
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<title>Getting Started | Quark Engine</title>
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<h2>Getting Started</h2>
<p>Welcome to Quark Engine. Follow this guide to launch your first project in just a few minutes.</p>
<h3>1. Download the Engine</h3>
<p>Go to GitHub Actions or releases and download the latest build for your OS (Windows or Linux).</p>
<a href="https://github.com/valmme/QuarkEngine" class="btn" style="margin-bottom: 24px;">Download Latest Version</a>
<h3>2. System Requirements</h3>
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<h4>Graphics Card</h4>
<p>OpenGL 3.3 support or higher (NVIDIA GTX 550 / AMD RX 560+).</p>
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<h4>Compiler</h4>
<p>For plugin development you need MSVC (Visual Studio 2022) or GCC 11+.</p>
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<h3>3. Creating a Project</h3>
<p>After launching <code>QuarkEditor.exe</code>, select “New Project”. The engine will generate a basic folder structure:</p>
<pre><code>/MyProject
/resources <span class="sh-comment"> // Textures, models, sounds</span>
scene.json <span class="sh-comment"> // Saved scene</span>
project.quarkproj <span class="sh-comment">// Configuration file</span></code></pre>
<div class="docs-note">
<strong>Tip:</strong> If you plan to write plugins in C++, check the <a href="docs.html" style="color: inherit; text-decoration: underline;">API Documentation</a> section to learn how to interact with scene objects.
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