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- Agido the Ancient Sentinel: Sending another 5 cards from the top of either player's Deck to the GY shouldn't happen at the same time as the initial sending of the top 5 cards from each player's Deck to the GY.
- Armory Call: Adding the card to your hand and equipping it shouldn't happen at the same time.
- Automatic Laser: Shouldn't check that the summoned monster(s) is still face-up and has 1000 or more ATK on resolution.
- Backlinker: Should also shuffle face-down monsters into the Deck. Should exclude itself in the activation check when checking if there's a card to shuffle into the Deck for cases where a monster in the EMZ copies this card's effect.
- Beast King Unleashed: Shouldn't return if you don't control the monster on resolution.
- Code Hack: Shouldn't protect from your own effects.
- Disenchanter: Should remove a Spell Counter on resolution, not as cost.
- Doom-Z Zero - Drastia/Doom-Z Five - Amalthe/Doom-Z Seven - Elara: Don't allow their Xyz Summoning effects to be used if they're equipped with a Token.
- Evilswarm Coppelia: Its effect should activate even if there's no valid target since it's mandatory.
- Frightfur Cruel Whale: Added a hint timing for "before damage calculation" during your turn.
- Gearfried the Swordmaster: Shouldn't destroy the target if you control it on resolution.
- Junk Synchron: The effect negation should disappear immediately if the summoned monster is flipped face-down.
- Kashtira Shangri-Ira: Fixed an issue where the wrong zone would be blocked if control of this card had switched by the time the effect resolved.
- Mekk-Knight Blue Sky: Fixed an issue where it wasn't counting itself if the opponent controls it when its search effect resolves.
- Nightmare Throne: Fixed an issue where in some cases its effect would trigger in the next Chain.
- Penguin Torpedo: The effect negation and the "cannot attack" effect should disappear if the monster is flipped face-down or changes control again.
- Primordial Soup: Should be able to use its effect even if you have 0 cards in your Deck. Also check that the cards to shuffle are monsters.
- Super Soldier Soul: Fixed an issue where the effects would remain applied for longer than they should if control of this card changed.
- Tyrant's Tirade: Should prevent monsters that are unaffected by Traps from activating their effects.
- Various other small updates and fixes.
Copy file name to clipboardExpand all lines: official/c17679043.lua
+24-35Lines changed: 24 additions & 35 deletions
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@@ -3,78 +3,67 @@
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--scripted by Naim
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locals,id=GetID()
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functions.initial_effect(c)
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--Caan attack directly
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--This card can attack directly
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locale1=Effect.CreateEffect(c)
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e1:SetType(EFFECT_TYPE_SINGLE)
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e1:SetCode(EFFECT_DIRECT_ATTACK)
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c:RegisterEffect(e1)
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--Take control of a target
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--Take control of 1 Level 6 or lower monster your opponent controls until the End Phase, but its effects are negated, also it cannot declare an attack, while you control it
--Add "Mekk-Knight" monsters with different names, except "Mekk-Knight Blue Sky", from your Deck to your hand, equal to the number of your opponent's cards in this card's column
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