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gdtf-parser.go
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193 lines (170 loc) · 4.6 KB
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package GDTFParser
import (
"archive/zip"
"bytes"
"encoding/xml"
"fmt"
"image"
_ "image/png"
"io"
"log"
"path/filepath"
GDTFMeshReader "github.com/Patch2PDF/GDTF-Mesh-Reader/v2"
"github.com/Patch2PDF/GDTF-Mesh-Reader/v2/pkg/MeshTypes"
XMLTypes "github.com/Patch2PDF/GDTF-Parser/internal/types/gdtfxml"
Types "github.com/Patch2PDF/GDTF-Parser/pkg/types"
)
// Parse a GDTF file
//
// # Args:
//
// - zipfile: GDTF File as zip.Reader
//
// - readMeshes: wether to read model meshes (true) or leave nil (false)
//
// - readThumbnail: wether to read model thumbnail (true) or leave nil (false)
func ParseGDTFZipReader(zipfile *zip.Reader, readMeshes bool, readThumbnail bool) (*Types.GDTF, error) {
// create map of files
var fileMap map[string]*zip.File = make(map[string]*zip.File)
for _, file := range zipfile.File {
fileMap[file.Name] = file
}
if fileMap["description.xml"] == nil {
return nil, fmt.Errorf("Invalid GDTF: missing description.xml")
}
xmlFile, err := fileMap["description.xml"].Open()
if err != nil {
return nil, err
}
data, err := io.ReadAll(xmlFile)
if err != nil {
return nil, err
}
xmlFile.Close()
var gdtfContent XMLTypes.GDTF
err = xml.Unmarshal(data, &gdtfContent)
if err != nil {
return nil, err
}
// parse XML structs into desired destination structs (kept seperate for breaking changes in GDTF version)
parsedGDTF := gdtfContent.Parse()
refPointers := Types.CreateRefPointersMap()
// create pointers for referencing
parsedGDTF.CreateReferencePointer(refPointers)
// resolve pointer references
parsedGDTF.ResolveReference(refPointers)
if readMeshes {
for _, model := range parsedGDTF.FixtureType.Models {
conf := GDTFMeshReader.ModelReaderConf{
File: nil,
Filename: nil,
PrimitiveType: model.PrimitiveType,
}
// model file has precedence
if model.File != nil && *model.File != "" {
filename := getGDTFModelFileName(fileMap, *model.File)
if filename == nil {
return nil, fmt.Errorf("could not find model file '%s' in GDTF File", *model.File)
}
file, err := fileMap[*filename].Open()
if err != nil {
return nil, err
}
conf.File = file
conf.Filename = filename
}
mesh, err := GDTFMeshReader.GetModel(
conf,
&MeshTypes.Vector{
X: float64(model.Length),
Y: float64(model.Width),
Z: float64(model.Height),
},
)
if err != nil {
// return nil, err
log.Printf("invalid model: %s: %s", model.Name, err)
mesh = &MeshTypes.Mesh{}
}
model.Mesh = mesh
}
}
if readThumbnail {
pngPath := parsedGDTF.FixtureType.Thumbnail.String + ".png"
if fileMap[pngPath] != nil {
file, err := fileMap[pngPath].Open()
if err != nil {
return nil, err
}
thumbnail, _, err := image.Decode(file)
if err != nil {
return nil, err
}
parsedGDTF.FixtureType.Thumbnail.Ptr = &thumbnail
}
}
return &parsedGDTF, nil
}
// Parse a GDTF file
//
// # Args:
//
// - filename: path to GDTF File (can be relative or absolute)
//
// - readMeshes: wether to read model meshes (true) or leave nil (false)
//
// - readThumbnail: wether to read model thumbnail (true) or leave nil (false)
func ParseGDTFByFilename(filename string, readMeshes bool, readThumbnail bool) (*Types.GDTF, error) {
if filepath.Ext(filename) != ".gdtf" {
return nil, fmt.Errorf("%s is not a GDTF file", filename)
}
// unzip gdtf file
gdtf, err := zip.OpenReader(filename)
if err != nil {
return nil, err
}
defer gdtf.Close()
return ParseGDTFZipReader(&gdtf.Reader, readMeshes, readThumbnail)
}
// Parse a GDTF file
//
// # Args:
//
// - file: GDTF File as io.Reader
//
// - readMeshes: wether to read model meshes (true) or leave nil (false)
//
// - readThumbnail: wether to read model thumbnail (true) or leave nil (false)
func ParseGDTFByFile(file io.Reader, readMeshes bool, readThumbnail bool) (*Types.GDTF, error) {
var in io.Reader
var size int64
if _, ok := in.(io.ReaderAt); !ok {
buffer, err := io.ReadAll(file)
if err != nil {
return nil, err
}
in = bytes.NewReader(buffer)
size = int64(len(buffer))
}
// unzip gdtf file
gdtf, err := zip.NewReader(in.(io.ReaderAt), size)
if err != nil {
return nil, err
}
return ParseGDTFZipReader(gdtf, readMeshes, readThumbnail)
}
// get path to model file by model name
func getGDTFModelFileName(fileMap map[string]*zip.File, modelName string) *string {
// prefer gltf, otherwise look for 3ds
modelPaths := []string{
"models/gltf/" + modelName + ".gltf",
"models/gltf/" + modelName + ".glb",
"models/3ds/" + modelName + ".3ds",
}
for _, path := range modelPaths {
if fileMap[path] != nil {
return &path
}
}
return nil
}