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Fix Cube3D unnatural rotation and orbit #47

Description

@anshul-dying

The Cube3D component rotates off-center because the geometric center of the faces is not aligned with the container transform origin. The rotation animation is also restricted to X and Y axes, making it look unnatural.

Changes needed:

  • Center faces using top/left 50% and negative margins.
  • Update tumble keyframes to use X, Y, and Z axes for a smoother rotation.
  • Add hover state to pause the rotation.

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