-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathtest.lua
More file actions
121 lines (93 loc) · 3.91 KB
/
test.lua
File metadata and controls
121 lines (93 loc) · 3.91 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
local TOMATO_DIR = "D:\\Code\\ImportantRepos\\TomatoEngine\\"
local BGFX_DIR = TOMATO_DIR.."vendor/bgfx/"
local BIMG_DIR = TOMATO_DIR.."vendor/bimg/"
local BX_DIR = TOMATO_DIR.."vendor/bx/"
local GLFW_DIR = TOMATO_DIR.."vendor/glfw/"
local TMGL_DIR = "D:\\Code\\ImportantRepos\\tmgl\\"
local AL_DIR = "C:/Program Files (x86)/OpenAL"
local RECAST_DIR = "C:/RecastNavigation/"
function _includeNavProj(proj)
includedirs(RECAST_DIR..proj.."/Include")
end
project "SplatoonTomato"
kind "ConsoleApp"
language "C++"
cppdialect "C++20"
location "generated\\"
compileas "C++"
targetdir "bin/%{cfg.buildcfg}"
staticruntime "on"
buildoptions {
"/Zc:__cplusplus", -- Enable updated __cplusplus macro.
"/Zc:preprocessor", -- Enable preprocessor conformance mode.
}
defines {"_CRT_SECURE_NO_WARNINGS", "GENERATOR_USE_GLM", 'MONO_HOME="C:/Program Files/Mono/"', 'MSBUILD_HOME="C:/Windows/Microsoft.NET/Framework/v4.0.30319/"'}
files {
"include/**",
"source/**",
"resources/**",
".editorconfig",
}
includedirs {
path.join(BGFX_DIR, "include"),
path.join(BX_DIR, "include"),
path.join(TOMATO_DIR, "include"),
path.join(GLFW_DIR, "include"),
path.join(AL_DIR, "include"),
path.join(TMGL_DIR, "include"),
"include/",
"include/tomato",
TOMATO_DIR.."vendor/assimp/include/",
TOMATO_DIR.."vendor/",
TOMATO_DIR.."vendor/imgui/" ,
TOMATO_DIR.."vendor/glm",
"vendor/zstd/lib/",
TOMATO_DIR.."vendor/bimg/include/",
}
_includeNavProj("Recast")
_includeNavProj("Detour")
--files {"vendor/imgui/backends/imgui_impl_opengl3.*", "vendor/imgui/backends/imgui_impl_glfw.*"}
--files {"vendor/imgui/*"}
--files {"vendor/imgui/misc/debuggers/**", "vendor/imgui/misc/cpp/**"}
--libdirs {"vendor/assimp/lib/Release/", "vendor/sdl2/lib", "vendor/generator/lib/%{cfg.buildcfg}/", "vendor//x64", "vendor/glew/x64", "C:/Program Files/Mono/lib" }
--links {"assimp-vc143-mt.lib","mono-2.0-sgen.lib"}
links {"TomatoRuntime"}
filter "action:vs*"
defines{"_WINSOCK_DEPRECATED_NO_WARNINGS", "_CRT_SECURE_NO_WARNINGS"}
dependson {"TomatoRuntime"}
links {"TomatoRuntime.lib"}
characterset ("MBCS")
links {"TomatoRuntime"}
--libdirs {"vendor/glfw/lib-vc2022/"}
--includedirs {"vendor/glfw/include/"}
--links {"vulkan-1.lib"}
--libdirs {"C:/VulkanSDK/1.3.250.0/Lib"}
--includedirs {"C:/VulkanSDK/1.3.250.0/Include"}
links {"libzstd_static"}
filter "configurations:Debug"
defines { "DEBUG" }
symbols "On"
debugdir "./"
runtime "Debug"
optimize "Off"
--links {"SDL2d", "SDL2maind"}
libdirs {"vendor/zstd/build/VS2010/bin/x64_Debug/"}
filter "configurations:Release"
defines { "NDEBUG" }
optimize "On"
--links {"SDL2", "SDL2main"}
libdirs {"vendor/zstd/build/VS2010/bin/x64_Release/"}
filter "system:windows"
defines{"_WIN32"}
links {"winmm", "kernel32", "opengl32", "gdi32"}
libdirs {"./bin/%{cfg.buildcfg}"}
libdirs { TOMATO_DIR.."bin/%{cfg.buildcfg}"}
local dll_source_dir = TOMATO_DIR.."bin/%{cfg.buildcfg}"
local dll_dest_dir = "./bin/%{cfg.buildcfg}"
dll_source_dir = path.getabsolute(dll_source_dir)
dll_dest_dir = path.getabsolute(dll_dest_dir)
-- Pre-build step to move all DLLs
prebuildcommands {
"{MKDIR} " .. dll_dest_dir, -- Ensure the destination directory exists
"{COPY} " .. dll_source_dir .. "/*.dll " .. dll_dest_dir -- Copy all DLLs
}