Melia is not a server to play on, but a software designed to operate as a server that you can set up on your own machine and then log into. There are no official servers operated by the Melia team.
Yes, you can set up your own server using Melia and play on it, either alone or with other players. But please keep in mind that Melia is still early in development and might not yet offer the experience you're looking for.
For instructions, check the getting started guide in the doc folder.
Due to the amount of content and features that are to be implemented, it's difficult to keep an accurate list of things that are or are not working. The easiest way to find out if a given feature works is to set up a Melia server and check. Alternatively, you may ask in our Discord chat.
The server is network compatible with the latest international ToS client available on Steam. Check the getting started guide in the doc folder for more information on how to connect to a Melia server.
Please keep both the server and your designated Melia client up-to-date, but be patient just after client patches, as it may take a few hours for us to update compatibility.
It is supposed to, but truth be told, most testing takes place on Windows. We appreciate any feedback or reports you can give us on issues or the current state of things on Linux and MacOS. We are very much aiming to support all major operating systems and we'll be working with our users to ensure compatibility.
We very much appreciate any offers for help, though the project is somewhat difficult to get into at this stage in its development phase. We're still in the process of ironing out many of the underlying systems as well as the overarching goals of the project.
If you have prior experience developing server emulators, we invite you to jump straight into the code, mess around with it, and join us on Discord and GitHub to discuss what others are working on and what you might contribute directly.
If you're a developer without extensive experience in this particular field, we recommend studying the project and starting with simpler customizations and extensions that you may share with other users or submit for a pull request to see if it may be a good fit for the core project. Scripts in particular may be a good starting point.
And if you're primarily a motivated member of the community, consider being active on Discord, engage in discussions about the project's future, and offer a helping hand if the developers have issues gathering data or information. It's honest work that helps the project stay alive.
Keeping a formal and official list of either finished or unfinished features and mechanics would require considerable efforts on the side of the developers, due to the sheer amount of them. As such, we sadly have to rely on users to more or less figure sh*t out.
That being said, we're keeping a rough, generalized list of functional features in the README and a list of implemented skills in an issue on GitHub. Other issues may provide further data on yet to be implemented functions, and finally, you can always ask on our Discord server.
All design decisions made in Melia were carefully deliberated and chosen on purpose for one reason or another. Not everybody will agree with all of them, but rest assured that they were not made lightly.
If you have suggestions on how to improve the project and its code, we'd be happy to hear from you, but know in advance that we have strong feelings about Melia's design.
Uh... Let me check ChatGPT real quick.
Depends on the game—but with the right moves, always.
There you go =)