Using BlockBreakEvent, EntityExplodeEvent, and similar events may not be reliable, as some plugins can modify or break blocks through alternative mechanisms without triggering events like BlockBreakEvent.
It might be worth considering the use of a ChunkListener as a more robust solution :)
Using
BlockBreakEvent,EntityExplodeEvent, and similar events may not be reliable, as some plugins can modify or break blocks through alternative mechanisms without triggering events likeBlockBreakEvent.It might be worth considering the use of a
ChunkListeneras a more robust solution :)