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block.cpp
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111 lines (94 loc) · 1.6 KB
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#include "block.h"
void block::destroyAbove()
{
a=aAir;
}
void block::addAbove(above ta)
{
a=ta;
}
void block::theBombExplode()
{
delete theBomb;
theBomb=NULL;
}
bool block::haveFlame()
{
return a==aArrowDown ||
a==aArrowLeft ||
a==aArrowRight ||
a==aArrowUp ||
a==aFlame;
}
void block::setUnder(under tu)
{
u=tu;
}
bool block::inable()
{
return u.inable() && a.inable();
}
bool block::pushable()
{
return a.pushable();
}
bool block::hidable()
{
return u.substance()==tree;
}
bool block::haveAbove()
{
return a.substance()!=air;
}
substance block::appearance()
{
checkBomb(); //先检测比较稳妥
if(hidable())
return substance(u.substance(),air);
else
{
if(middlePlayerOnBomb())
return substance(u.substance(),middle.substance());
else
return substance(u.substance(),a.substance());
}
}
bool block::canBeExploded()
{
if((u==uHouse) || (u==uWater))
return false;
return true;
}
void block::beExploded(direction dir)
{
destroyAbove();
addAbove(arrows[dir]);
if(haveBomb())
{
theBomb->tryExplode();
}
}
void block::addBomb(player& p)
{
middle=p.onBomb;
}
bool block::haveBomb()
{
return theBomb!=NULL;
}
bool block::middlePlayerOnBomb()
{
return middle==aP1ob || middle==aP2ob;
}
void block::checkBomb()
{
if(middlePlayerOnBomb() && a==aAir) //表明人已经走了,此地只剩下bomb
{
middle=aAir;
a=aBomb;
}
}
bool block::havePlayer()
{
return a==aPlayer1 || a==aPlayer2;
}