@@ -20,10 +20,10 @@ public Level1() {
2020 initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_ONE , "m2" , 700 , 700 , 270.0 ));
2121 initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_ONE , "m3" , 710 , 400 , 270.0 ));
2222 initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_TWO , "m4" , 200 , 300 , 270.0 ));
23- initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_THREE , "m7 " , 350 , 380 , 270.0 ));
23+ initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_THREE , "m5 " , 350 , 380 , 270.0 ));
2424
2525 initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_TWO , "m6" , 300 , 400 , 270.0 ));
26- initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_TWO , "m6 " , 350 , 380 , 270.0 ));
26+ initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_TWO , "m7 " , 350 , 380 , 270.0 ));
2727 initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_THREE , "m8" , 400 , 300 , 270.0 ));
2828 initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_FOUR , "m9" , 450 , 300 , 270.0 ));
2929 initialMonsters .add (MonsterFactory .makeMonster (GameConfig .MonsterType .MONSTER_FOUR , "m10" , 500 , 350 , 270.0 ));
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