Skip to content

2D tutorial #98

@dogruis

Description

@dogruis

<XnaContent xmlns:Graphics="Microsoft.Xna.Framework.Content.Pipeline.Graphics">

In this section

Creating a SpriteFont Description
To use text in your game, you first need to create a SpriteFont Description file and process it through the Content Pipeline, thankfully the MGCB Editor makes this process straightforward.

For example, in the MGCB Editor:

Right-click the content project node where the SpriteFont Description will be created and choose Add > New Item....
Select SpriteFont Description (.spritefont) from the options.
Specify a name for the SpriteFont Description file and click Create.
This will create a default SpriteFont Description file that look something like this:

You forgot to mention that when running the MGCB editor you want to create a fonts folder. And give clearer instructions.

Metadata

Metadata

Assignees

No one assigned

    Labels

    No labels
    No labels

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions