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miniquake2.client.ui.input |
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miniquake2.client.ui.keys |
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miniquake2.client.ui.menu |
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miniquake2.client.ui.screen |
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miniquake2.format.cinematic |
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miniquake2.format.pcx |
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miniquake2.format.sprite |
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miniquake2.game.ai.attack_sequences |
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miniquake2.game.ai.combat_profiles |
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miniquake2.game.ai.constants |
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yes |
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miniquake2.game.ai.types |
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miniquake2.game.base.entity_parser |
yes |
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miniquake2.game.base.spawn |
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miniquake2.game.base.spawn_registry |
yes |
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miniquake2.game.base.types |
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yes |
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miniquake2.game.gameplay.combat |
yes |
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miniquake2.game.gameplay.constants |
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miniquake2.game.gameplay.item_rules |
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miniquake2.game.gameplay.precache |
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miniquake2.game.gameplay.registry |
yes |
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miniquake2.game.gameplay.types |
yes |
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miniquake2.game.gameplay.weapons |
yes |
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miniquake2.game.integration.campaign_progression |
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miniquake2.game.null_game |
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miniquake2.game.persistence |
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miniquake2.game.player.client |
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miniquake2.game.player.commands |
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miniquake2.game.player.constants |
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miniquake2.game.player.hud |
yes |
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miniquake2.game.player.rules |
yes |
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miniquake2.game.player.spawn |
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miniquake2.game.player.transition |
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yes |
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miniquake2.game.player.view |
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miniquake2.game.private_save |
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64 |
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miniquake2.game.random |
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6 |
| src/miniquake2/game/types.ml |
miniquake2.game.types |
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miniquake2.game.weapons.constants |
yes |
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miniquake2.game.weapons.core |
yes |
29 |
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miniquake2.game.weapons.hand_grenade |
yes |
4 |
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miniquake2.game.weapons.hitscan |
yes |
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miniquake2.game.weapons.projectiles |
yes |
24 |
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miniquake2.game.weapons.types |
yes |
89 |
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miniquake2.game.weapons.vector |
yes |
13 |
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miniquake2.game.world.constants |
yes |
64 |
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miniquake2.game.world.core |
yes |
52 |
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miniquake2.game.world.misc |
yes |
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miniquake2.game.world.movers |
yes |
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miniquake2.game.world.targets |
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63 |
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miniquake2.game.world.triggers |
yes |
34 |
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miniquake2.game.world.turret |
yes |
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miniquake2.game.world.turret_types |
yes |
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| src/miniquake2/game/world/types.ml |
miniquake2.game.world.types |
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miniquake2.game.world.vector |
yes |
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miniquake2.network.address |
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miniquake2.network.client |
yes |
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miniquake2.network.connectionless |
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miniquake2.network.constants |
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miniquake2.network.runtime.checksum |
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yes |
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miniquake2.network.runtime.game_adapter |
yes |
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miniquake2.network.runtime.lifecycle |
yes |
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miniquake2.network.runtime.messages |
yes |
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miniquake2.network.runtime.multicast_dispatch |
yes |
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miniquake2.network.runtime.pump |
yes |
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yes |
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miniquake2.network.runtime.unicast_dispatch |
yes |
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miniquake2.network.server |
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miniquake2.network.snapshot |
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| src/miniquake2/network/types.ml |
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miniquake2.physics.types |
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miniquake2.physics.vector |
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miniquake2.platform.system |
yes |
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miniquake2.platform.udp |
yes |
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miniquake2.protocol.packet |
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miniquake2.protocol.player_delta |
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| src/miniquake2/renderer/assets.ml |
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yes |
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yes |
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miniquake2.renderer.classic.materials |
yes |
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miniquake2.renderer.classic.point_lighting |
yes |
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miniquake2.renderer.classic.scene |
yes |
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miniquake2.renderer.classic.special |
yes |
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miniquake2.renderer.classic.sprites |
yes |
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yes |
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miniquake2.runtime.campaign_playtest |
yes |
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no |
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miniquake2.runtime.client_assets |
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18 |
| src/miniquake2/runtime/visual_capture.ml |
miniquake2.runtime.visual_capture |
no |
34 |
| src/miniquake2/server/administration.ml |
miniquake2.server.administration |
yes |
42 |
| src/miniquake2/server/game_bridge.ml |
miniquake2.server.game_bridge |
yes |
75 |
| src/miniquake2/server/game_messages.ml |
miniquake2.server.game_messages |
yes |
27 |
| src/miniquake2/server/snapshot.ml |
miniquake2.server.snapshot |
yes |
22 |
| src/miniquake2/server/sound_events.ml |
miniquake2.server.sound_events |
yes |
15 |
| src/miniquake2/server/types.ml |
miniquake2.server.types |
yes |
73 |