Hey there, first thing, big thanks to you, without your contributions Spriter and Unity would not be possible. Fantastic job!
Essentially my problem is that I am scaling a chest bone to simulate breathing, when imported into unity, the head actually scales and seems to lift up off the body. Also, I am not seeing the chest rotate properly. In spriter, this all looks fine.
I put a note in the assets folder further describing the problem.
Full Unity Project & Spriter files in Assets\Textures\Villain_1 to demonstrate the issue on my public box.com account:
https://app.box.com/s/2qca6nwvtxxm3u93j0nx
I am using Unity 4.3 and Spriter B6.
Thanks much!
Hey there, first thing, big thanks to you, without your contributions Spriter and Unity would not be possible. Fantastic job!
Essentially my problem is that I am scaling a chest bone to simulate breathing, when imported into unity, the head actually scales and seems to lift up off the body. Also, I am not seeing the chest rotate properly. In spriter, this all looks fine.
I put a note in the assets folder further describing the problem.
Full Unity Project & Spriter files in Assets\Textures\Villain_1 to demonstrate the issue on my public box.com account:
https://app.box.com/s/2qca6nwvtxxm3u93j0nx
I am using Unity 4.3 and Spriter B6.
Thanks much!