We need to rework the developer mode (which is mostly script side) to be locked behind a server side convar, granted this should ONLY be for Non-FN servers because we don't want to allow that stuff at all on FN obviously.
To my knowledge we'll need to create the convar on the game code side then, allow scripts to be able to read the value of said convar.
Currently the old system allows anyone to run developer mode stuff as long as their SteamID is whitelisted, which makes it difficult for mappers among other developers to test stuff without recompiling the scripts to add their SteamID in.
We need to rework the developer mode (which is mostly script side) to be locked behind a server side convar, granted this should ONLY be for Non-FN servers because we don't want to allow that stuff at all on FN obviously.
To my knowledge we'll need to create the convar on the game code side then, allow scripts to be able to read the value of said convar.
Currently the old system allows anyone to run developer mode stuff as long as their SteamID is whitelisted, which makes it difficult for mappers among other developers to test stuff without recompiling the scripts to add their SteamID in.