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Proto
Sent when the player opens a code chest.
| Field | Type | Label | Description |
|---|---|---|---|
| material | string | The material of the action icon as a namespaced key (e.g. "minecraft:book"). | |
| name | string | The name of the action as a serialized component in JSON format. | |
| description | string | repeated | The description of the action icon as a list of serialized components in JSON format. |
| additional_info | S2CChestReference.Note | repeated | The additional info field of the action icon as a list of serialized components in JSON format. |
| tags | int32 | The amount of tags the action has. | |
| arguments | S2CChestReference.Argument | repeated | The arguments for the chest. |
| return_values | S2CChestReference.ReturnValue | repeated | The return values of the action. |
Represents an argument for the chest.
| Field | Type | Label | Description |
|---|---|---|---|
| type | S2CChestReference.Value | The type of the argument. | |
| plural | bool | Whether the argument is plural. | |
| optional | bool | Whether the argument is optional. | |
| description | string | repeated | The description of the argument as a list of serialized components in JSON format. |
| notes | S2CChestReference.Note | repeated | Notes for the argument. |
Represents a note in the notes field of an action icon.
| Field | Type | Label | Description |
|---|---|---|---|
| note | string | repeated | The note as a list of serialized components in JSON format. |
Represents a return value of an action.
| Field | Type | Label | Description |
|---|---|---|---|
| standard_value | S2CChestReference.ReturnValue.Standard | ||
| simple_value | S2CChestReference.ReturnValue.Simple |
A simple return value, which only contains a text field.
| Field | Type | Label | Description |
|---|---|---|---|
| text | string |
A standard return value, which contains the value and descriptions fields.
| Field | Type | Label | Description |
|---|---|---|---|
| value_type | S2CChestReference.Value | ||
| descriptions | string | repeated |
Sent when the player joins the server.
| Field | Type | Label | Description |
|---|---|---|---|
| tokens | int32 | The amount of tokens the player has. | |
| tickets | int32 | The amount of tickets the player has. | |
| ticket_bundles | S2CPlayerCurrency.TicketBundle | repeated | The unclaimed ticket bundles the player has. |
| sparks | int32 | The amount of sparks the player has. |
Represents an unclaimed ticket bundle.
| Field | Type | Label | Description |
|---|---|---|---|
| event_name | string | The name of the event the bundle is from. | |
| prize_name | string | The name of the prize the bundle is for. | |
| ticket_amount | int32 | The amount of tickets in the bundle. |
Sent when the player joins the server, admins will have all permissions set to their highest level.
| Field | Type | Label | Description |
|---|---|---|---|
| donor | int32 | The donor rank level of the player. (Noble, Emperor, Mythic, Overlord) | |
| vip | int32 | The VIP rank level of the player. (VIP) | |
| qa | int32 | The QA rank level of the player. (QA) | |
| youtuber | int32 | The YouTube rank level of the player. (YouTube) | |
| support | int32 | The support rank level of the player. (JrHelper, Helper, SrHelper) | |
| moderation | int32 | The mod rank level of the player. (JrMod, Mod, SrMod) | |
| admin | int32 | The admin rank level of the player. (Dev, Admin, Owner) |
Sent when the player switches modes.
| Field | Type | Label | Description |
|---|---|---|---|
| mode | PlayerMode | The mode the player is in. |
Represents a value type.
| Name | Number | Description |
|---|---|---|
| ANY_TYPE | 0 | Any value. |
| VARIABLE | 1 | Variable. |
| NUMBER | 2 | Number. |
| TEXT | 3 | String. |
| COMPONENT | 4 | Styled text. |
| LOCATION | 5 | Location. |
| VECTOR | 6 | Vector. |
| LIST | 7 | List. |
| DICT | 8 | Dictionary. |
| POTION | 9 | Potion effect. |
| PARTICLE | 10 | Particle effect. |
| SOUND | 11 | Sound. |
| SPAWN_EGG | 12 | Spawn egg. |
| PROJECTILE | 13 | Projectile. |
| VEHICLE | 14 | Vehicle. |
| ENTITY_TYPE | 15 | Entity type. |
| BLOCK | 16 | Block. |
| BLOCK_TAG | 17 | Block tag. |
| ITEM | 18 | Item. |
| BYTE | 19 | Byte. |
| NONE | 20 | None. |
Sent as a response to a C2SCodeOperation message, error is true if the operation failed (see each operation for details), template is not empty only if a get operation succeeded.
| Field | Type | Label | Description |
|---|---|---|---|
| error | bool | true if the operation failed, false otherwise | |
| template | string | The template JSON string, only if a get operation succeeded. |
Sent as a response to a C2SMultiCodeOperations message, contains the results of all operations requested.
| Field | Type | Label | Description |
|---|---|---|---|
| results | S2CCodeOperationResult | repeated | The results of all operations requested. |
Sent when the player joins a plot.
| Field | Type | Label | Description |
|---|---|---|---|
| id | int32 | The identifier of the plot. | |
| name | string | The name of the plot as a serialized component in JSON format. | |
| owner_name | string | The name of the owner of the plot. | |
| owner_uuid | string | The UUID of the owner of the plot (36 characters including dashes). | |
| plot_size | int32 | The size of the plot (1 = Basic, 2 = Large, 3 = Massive, 4 = Mega). | |
| plot_min_x | int32 | The minimum X coordinate of the plot. | |
| plot_min_z | int32 | The minimum Z coordinate of the plot. | |
| spawn_pos_x | double | The spawn X coordinate of the plot. | |
| spawn_pos_y | double | The spawn Y coordinate of the plot. | |
| spawn_pos_z | double | The spawn Z coordinate of the plot. | |
| is_owner | bool | Whether the player is the owner of the plot. | |
| is_developer | bool | Whether the player has developer permissions on the plot, is an administrator, or is the support member in a session. | |
| is_builder | bool | Whether the player has builder permissions on the plot, is an administrator, or is the support member in a session. | |
| tags | S2CPlotInfo.PlotTag | repeated | The tags of this plot (e.g. "adventure", "combat", ...). |
| handle | string | The handle of the plot, or empty if none is set. | |
| players | S2CPlotInfo.PlotPlayer | repeated | The players currently on the plot. |
Represents a player in a plot.
| Field | Type | Label | Description |
|---|---|---|---|
| user_name | string | The name of the player. | |
| user_uuid | string | The UUID of the player (36 characters including dashes). | |
| is_owner | bool | Whether the player is the owner of the plot. | |
| is_developer | bool | Whether the player has developer permissions on the plot. | |
| is_builder | bool | Whether the player has builder permissions on the plot. | |
| mode | PlayerMode | The mode the player is in. |
Sent when the player joins a plot or when the line starters change, requires the player to have developer permissions on the plot.
| Field | Type | Label | Description |
|---|---|---|---|
| line_starter | S2CPlotLineStarters.CodeLineStarter | repeated |
| Field | Type | Label | Description |
|---|---|---|---|
| location | Location | ||
| chest | S2CChestReference | optional |
Sent when the plot finishes a lag measurement, requires the player to have developer permissions on the plot, and be profiling the plot.
| Field | Type | Label | Description |
|---|---|---|---|
| cpu_usage | int32 | The CPU usage of the plot in percentage (0 to 100). |
Represents a tag, also known as a category, a plot can have.
| Name | Number | Description |
|---|---|---|
| ARCADE | 0 | One or multiple fast and fun minigames! |
| VERSUS | 1 | Compete with other players! |
| COMBAT | 2 | Fight your enemies! |
| PARKOUR | 3 | Prove your platforming skills! |
| ADVENTURE | 4 | Games with many places to explore! |
| ROLEPLAY | 5 | Become part of an immersive setting or story! |
| STRATEGY | 6 | Plan your next moves to be victorious! |
| PUZZLE | 7 | Put your mind to the test! |
| TRIVIA | 8 | Try to guess the correct answers! |
| RESOURCES | 9 | Games where you collect resources to advance! |
| ELIMINATION | 10 | Be the last one standing! |
| CREATION | 11 | Games in which you can express your creativity! |
| MISCELLANEOUS | 12 | Plots that don't really fit the other categories! |
Sent when the player joins the server.
| Field | Type | Label | Description |
|---|---|---|---|
| is_active | bool | Whether a booster is currently active. | |
| active_booster | S2CServerBooster.ActiveBooster | optional | The active booster, if any. |
Represents an active booster.
| Field | Type | Label | Description |
|---|---|---|---|
| tipped | bool | Whether the booster was tipped by the player. | |
| multiplier | int32 | The multiplier of the booster (e.g. 2 for 2x). | |
| time_remaining | int64 | The time remaining of the booster in milliseconds. | |
| user_name | string | The name of the player who activated the booster. | |
| user_uuid | string | The UUID of the player who activated the booster (36 characters including dashes). |
Sent when the player joins the server.
| Field | Type | Label | Description |
|---|---|---|---|
| protocol_version | string | The version of the protocol in semver format, major versions are not guaranteed to be compatible. | |
| bungee_name | string | The identifier of the server. | |
| patch_version | string | The patch version of the server. | |
| server_type | S2CServerInfo.DFServerType | The type of the server. |
Represents a server type.
| Name | Number | Description |
|---|---|---|
| MAIN | 0 | Main nodes. |
| BETA | 1 | Node beta. |
| DEV | 2 | Dev nodes. |
| PUBLIC_TEST | 3 | Unused. |
| PUBLIC_EVENT | 4 | Event node. |
| LOCAL_DEV | 5 | Local dev servers. |
| PRIVATE | 6 | Private nodes. |
Represents a location.
| Field | Type | Label | Description |
|---|---|---|---|
| x | double | The X coordinate. | |
| y | double | The Y coordinate. | |
| z | double | The Z coordinate. | |
| pitch | float | The pitch. | |
| yaw | float | The yaw. |
Represents a code template.
| Field | Type | Label | Description |
|---|---|---|---|
| json | string | The template JSON string. | |
| data | string | The template code data. |
Represents a line starter type.
| Name | Number | Description |
|---|---|---|
| EVENT | 0 | A Player / Entity Event. |
| FUNCTION | 2 | A Function. |
| PROCESS | 3 | A Process. |
Represents a player's mode. Warning: IDs for vanish, idle, and verify will change in an upcoming refactor, the IDs here post-refactor. I hope this only releases after the refactor.
| Name | Number | Description |
|---|---|---|
| PLAY | 0 | Play mode. |
| BUILD | 1 | Build mode. |
| DEV | 2 | Dev (code) mode. |
| CODE_STALK | 3 | Code spectate (stalk) mode. |
| VERIFY | 4 | Account check (verify) mode. |
| VANISH | 5 | Mod vanish mode. |
| IDLE | 6 | Spawn (idle) mode. |
Teleports the player to the specified location, the player must be building or coding, and the location will be clamped to the plot boundaries.
| Field | Type | Label | Description |
|---|---|---|---|
| location | Location | The location to teleport to. |
Requests to execute a code operation. An S2CCodeOperationResult message will be sent as a response, the relevant field will be set depending on the operation requested.
| Field | Type | Label | Description |
|---|---|---|---|
| get_by_location | GetByLocationOperation | The operation to get the template for the code block at the given location. | |
| get_by_block | GetByBlockOperation | The operation to get the template for the code block with the given line starter type and action name. | |
| place | PlaceOperation | The operation to place a template at the given location. | |
| delete_by_location | DeleteByLocationOperation | The operation to delete the code block at the given location. | |
| delete_by_block | DeleteByBlockOperation | The operation to delete the code block with the given line starter type and action name. | |
| replace_by_location | ReplaceByLocationOperation | The operation to replace the code block at the given location with the given template. | |
| replace_by_block | ReplaceByBlockOperation | The operation to replace the code block with the given line starter type and action name with the given template. |
Requests to execute multiple code operations in one message. An S2CMultiCodeOperationResult message will be sent as a response, containing the results of all operations requested.
| Field | Type | Label | Description |
|---|---|---|---|
| operations | C2SCodeOperation | repeated | The operations to perform. |
Requests to delete the code block with the given line starter type and action name, requires the player to have developer permissions on the plot, and that the code block exists.
| Field | Type | Label | Description |
|---|---|---|---|
| type | LineStarterBlock | The type of line starter of the code block to delete. | |
| action | string | The sign action name of the code block to delete. |
Requests to delete the code block at the given location, requires the player to have developer permissions on the plot, and the location being a valid line starter.
| Field | Type | Label | Description |
|---|---|---|---|
| location | Location | The location of the code block to delete. |
Requests to get the template for the code block with the given line starter type and action name, requires the player to have developer permissions on the plot, and that the code block exists.
| Field | Type | Label | Description |
|---|---|---|---|
| type | LineStarterBlock | The type of line starter of the code block to get the template for. | |
| action | string | The sign action name of the code block to get the template for. |
Requests to get the template for the code block at the given location, requires the player to have developer permissions on the plot, and the location being a valid line starter.
| Field | Type | Label | Description |
|---|---|---|---|
| location | Location | The location of the code block to get the template for. |
Requests to place a template at the given location, requires the player to have developer permissions on the plot, the location being a valid line starter, and that the template will not override any blocks nor exit the plot bounds.
| Field | Type | Label | Description |
|---|---|---|---|
| location | Location | The location to place the template at. | |
| template | Template | The template to place. |
Requests to replace the code block with the given line starter type and action name with the given template, requires the player to have developer permissions on the plot, and that the code block exists, and that the template will not override any blocks nor exit the plot bounds (except for the blocks being replaced).
| Field | Type | Label | Description |
|---|---|---|---|
| type | LineStarterBlock | The type of line starter of the code block to replace. | |
| action | string | The sign action name of the code block to replace. | |
| template | Template | The template to replace the code block with. |
Requests to replace the code block at the given location with the given template, requires the player to have developer permissions on the plot, the location being a valid line starter, and that the template will not override any blocks nor exit the plot bounds (except for the blocks being replaced).
| Field | Type | Label | Description |
|---|---|---|---|
| location | Location | The location of the code block to replace. | |
| template | Template | The template to replace the code block with. |
Warning
This repository is a work in progress, packets may be changed, added, and removed at any time, and this repository may go unmaintained for long periods of time. No promises are made.