A high-performance, pixel-perfect rope simulation plugin for Godot 4.4, featuring realistic physics, customizable rendering, and interactive anchors.
Requires Godot 4.4+
- Pixel-perfect rendering with multiple line algorithms (Bresenham and DDA)
- Realistic physics with verlet integration
- ECS-friendly design for optimal performance
- Interactive ropes with grabbing, breaking, and dynamic anchors
- Visual customization with adjustable pixel size, spacing, and colors
- Collision detection with environment objects
- Open your project → AssetLib → search "PixelRope"
- Download → Install
- Project → Project Settings → Plugins → enable PixelRope
- Copy
addons/pixel_rope/into your project:your_project/ └── addons/ └── pixel_rope/ - Project → Project Settings → Plugins → enable PixelRope
# Create a rope
var rope = PixelRope.new()
# Configure basic properties
rope.segment_count = 50
rope.segment_length = 5.0
rope.pixel_size = 4
rope.rope_color = Color(0.8, 0.6, 0.2)
# Add to scene
add_child(rope)
# Position the anchors
rope.start_position = Vector2(100, 100)
rope.end_position = Vector2(300, 300)The plugin includes several example scenes demonstrating different use cases:
| Scene | Description |
|---|---|
| Basic rope | Simple rope configuration |
| Dynamic bridges | Bridge construction with rope physics |
| Grappling hooks | Hook and swing mechanics |
| Pulley systems | Rope-based pulley setups |
| Towing mechanics | Attach and tow objects |
| Dynamic lighting | Ropes with lighting effects |
Comprehensive documentation is available:
- Getting Started - Installation and basic setup
- API Reference - Complete reference for all classes, methods, and properties
- Configuration Guide - Detailed configuration options
- Advanced Usage - In-depth technical details
- Example Implementations - Common use case implementations
- Performance Optimization - Tips for maximum performance
- Troubleshooting Guide - Solutions for common issues
Contributions are welcome! Check the GitHub issues or submit pull requests.
Made by Lost Rabbit Digital · Discord
- Boden McHale - Programming and Design
- Tangle System - @smitner.studio
- Collision System - @atropos148.bsky.social
- Elastic System - @brinegame.bsky.social
MPL-2.0 — see LICENSE