You signed in with another tab or window. Reload to refresh your session.You signed out in another tab or window. Reload to refresh your session.You switched accounts on another tab or window. Reload to refresh your session.Dismiss alert
Copy file name to clipboardExpand all lines: Assets/Live2D/Cubism/CHANGELOG.md
+36-1Lines changed: 36 additions & 1 deletion
Display the source diff
Display the rich diff
Original file line number
Diff line number
Diff line change
@@ -5,6 +5,40 @@ All notable changes to this project will be documented in this file.
5
5
The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
6
6
7
7
8
+
## [5-r.5] - 2026-04-02
9
+
10
+
### Added
11
+
12
+
* Added Cubism Core for ARM64 iOS Simulator.
13
+
* See `CHANGELOG.md` in Core.
14
+
15
+
### Changed
16
+
17
+
* Update each model's prefab to match environment updates.
18
+
* Change to allow specifying `AnimatorController` in scenes under `Assets/Live2D/Cubism/Samples/AsyncBenchmark`.
19
+
* Change to explicitly set texture sampler settings.
20
+
* Change the version of the development project to `6000.0.68f1`.
21
+
* Change to work with the `Input System` package.
22
+
* Change property names related to multiply color and screen color.
23
+
24
+
### Fixed
25
+
26
+
* Fix an issue in URP where Cubism models could not be picked in the Scene View.
27
+
* Fix an issue in URP where selected Cubism models were not highlighted with an outline in the Scene View.
28
+
* Fix an issue where the scaling reference position was set to the center of the rendering area.
29
+
* Fix incorrect quaternion composition in `CubismRenderer`.
30
+
* Fix an issue where the model would disappear when regaining Editor focus if `Run In Background` was disabled.
31
+
* Fix an issue where the import process would run for models imported under the `StreamingAssets` folder. by [@redwyre](https://github.com/Live2D/CubismUnityComponents/pull/90)
32
+
* Fix an issue where the `Koharu` model used in scenes under `Assets/Live2D/Cubism/Samples` was outdated.
33
+
* Fix an issue where `CubismPartColorsEditor` was using incorrect flags for determination.
34
+
* Fix an issue where the re-import process for a model did not support increasing or decreasing parameters and other elements.
35
+
* Fix CubismImporterBase.Save so that it no longer performs a reimport when saving.
36
+
* Fix the importer to import motion3.json first, followed by model3.json, and then all other assets.
37
+
* Fix PoseMotionImporter processing to accommodate the new import order.
38
+
* Fix an issue where specifying an override in `CubismParameterExtensionMethods.BlendToValue()` caused the applied value to be the current value of that parameter. by [@LoS-Light](https://github.com/Live2D/CubismUnityComponents/pull/89)
39
+
* Fix an issue where offscreen rendering of models was not functioning correctly with Z Buffer in Reversed Z environments.
40
+
41
+
8
42
## [5-r.5-beta.3] - 2026-01-08
9
43
10
44
### Added
@@ -165,7 +199,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
165
199
166
200
### Added
167
201
168
-
* Add `CubimMath` class in namespace `Live2D.Cubism.Framework.Utils`.
202
+
* Add `CubismMath` class in namespace `Live2D.Cubism.Framework.Utils`.
169
203
* Add function `ModF()` to compute floating-point remainder in `CubismMath` class.
170
204
171
205
### Changed
@@ -552,6 +586,7 @@ The format is based on [Keep a Changelog](https://keepachangelog.com/en/1.0.0/).
552
586
* Fix issue where Priority value was not reset after playing motion with CubismMotionController.
0 commit comments