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This repository was archived by the owner on Jan 2, 2021. It is now read-only.
Goal: To implement a "Layer" construct that organizes Things into a group that renders with the same depth.
Constraints:
Constructing a Layer should return something usable as a Thing.
Layer should have a function to add/remove Things.
Layer should have a function to either:
Translate the layer rendering
Translate the Things on the layer (only in effect; any x/y attributes of the Thing in question should remain constant)
A Layer should render as if all of its Things were rendered, in depth sorted order, followed by being compressed into one graphic, then rendered to the screen at the Layer's depth.