diff --git a/bench/README.md b/bench/README.md index dfc44e4..1512046 100644 --- a/bench/README.md +++ b/bench/README.md @@ -17,11 +17,13 @@ contributors to verify perf claims and catch render regressions. pnpm bench:serve # static server on :4400 with an index page pnpm bench:perf # build bundles + run all 4 renderers × 5 scenarios pnpm bench:animated-human # build bundles + run the animated human run bench +pnpm bench:nonvoxel-drag-trace # build bundles + trace a Playwright drag orbit on teapot pnpm bench:lossy # compare lossless / previous lossy / auto lossy counts pnpm bench:visual # screenshot diff against bench/baselines/*.png pnpm bench:visual --record # capture new baselines (after intentional renderer changes) pnpm bench:build # just rebuild the bench bundles (rarely needed alone) node bench/nonvoxel-rotation-bench.mjs # non-voxel vanilla rotation probe +node bench/nonvoxel-drag-trace.mjs --label teapot-drag # pointer-drag trace, no auto-rotate node bench/nonvoxel-frame-buckets.mjs --no-trace # non-voxel rAF cadence buckets node bench/nonvoxel-visual-compare.mjs # non-voxel variant visual parity ``` @@ -38,6 +40,7 @@ node bench/lossy-optimizer-bench.mjs --json bench/results/lossy-optimizer.json node bench/lossy-optimizer-bench.mjs --models ducky,shark,bicycle node bench/perf-visual.mjs --mesh chicken --tolerance 0.005 node bench/nonvoxel-rotation-bench.mjs --models teapot,bicycle --variants baseline,order-tile4 --run-order round-robin +node bench/nonvoxel-drag-trace.mjs --mesh teapot --degrees 360 --drag-ms 1500 --label teapot-drag --frame-details --no-print-json node bench/nonvoxel-frame-buckets.mjs --mesh glb:Elephant.glb --variant baseline --no-trace node bench/nonvoxel-visual-compare.mjs --models bicycle,elephant,policecar --variants scene-split-target,scene-transform-perspective ``` @@ -141,6 +144,19 @@ tests above what the gallery's OBJs cover. Use `domOrder` for pure post-render DOM-order probes; `polygonOrder` changes the polygon array before render planning and is only for diagnostics. +`nonvoxel-drag-trace.mjs` is the focused user-input lane for the same page. +It loads a non-voxel mesh (`teapot` by default), leaves OrbitControls +auto-rotate off, performs real Playwright mouse drags until the requested +camera yaw delta is reached, and writes `bench/results/