-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathmethodsScene.pde
More file actions
160 lines (136 loc) · 5.5 KB
/
methodsScene.pde
File metadata and controls
160 lines (136 loc) · 5.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
void SceneControllSetup() //<>//
{
// definindo a primeira cena.
scene = 0;
// carregando a imagem da primeira cena
menuScene = new Scene(loadImage("sprites/menuScene/background.png"));
// Criando um objeto da nova cena
choosePieceScene = new SceneChoosePieces(loadImage("sprites/choosePieceScene/backgroundChoosePieces.png"));
// Carregando os elementos.
loadImagesElements();
PVector _size = new PVector(width/5, width/5);
menuScene.buttons.add(new Button(loadImage("sprites/menuScene/nuclear.png"), "Two Player", Type.ImageCircleSize, new PVector(width * 0.3 - _size.x/2, height/2 - _size.y/2), _size, ButtonType.ChangeScene, 1));
menuScene.buttons.add(new Button(loadImage("sprites/menuScene/nuclear.png"), "Settings", Type.ImageCircleSize, new PVector(width * 0.7 - _size.x/2, height/2 - _size.y/2), _size, ButtonType.ChangeScene, 4));
PVector size = new PVector(width/12, width/12);
float widthFactor = width/14;
float heightFactor = height/6;
choosePieceScene.SetButtonsChoosePieces(
new ButtonChoosePieces(imgTest[0], Type.ImageSize, new PVector(widthFactor, heightFactor - height/7), size, ButtonType.ChoosePieces),
new ButtonChoosePieces(imgTest[1], Type.ImageSize, new PVector(widthFactor, heightFactor * 2 - height/7), size, ButtonType.ChoosePieces),
new ButtonChoosePieces(imgTest[2], Type.ImageSize, new PVector(widthFactor, heightFactor * 3 - height/7), size, ButtonType.ChoosePieces),
new ButtonChoosePieces(imgTest[3], Type.ImageSize, new PVector(widthFactor, heightFactor * 4 - height/7), size, ButtonType.ChoosePieces),
new ButtonChoosePieces(imgTest[4], Type.ImageSize, new PVector(widthFactor, heightFactor * 5 - height/7), size, ButtonType.ChoosePieces));
choosePieceScene.buttons.add(new Button(loadImage("sprites/choosePieceScene/left.jpg"), Type.ImageSize, new PVector(widthFactor, heightFactor * 6 - height/7), new PVector(40, 40), ButtonType.ChangeChoosePiecesImages));
choosePieceScene.buttons.add(new Button(loadImage("sprites/choosePieceScene/right.jpg"), Type.ImageSize, new PVector(widthFactor + size.x - 40, heightFactor * 6 - height/7), new PVector(40, 40), ButtonType.ChangeChoosePiecesImages));
PImage img = loadImage("sprites/choosePieceScene/PositionChess.jpg");
size = new PVector(height/10, height/10);
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
if (j < 3)
choosePieceScene.setPositionInTable(i, j, new PositionInTable(img, Type.ImageSize, new PVector(i * size.x + width/3, j * size.y), size, ButtonType.PositionInTable, true, true));
else if (j > 6)
choosePieceScene.setPositionInTable(i, j, new PositionInTable(img, Type.ImageSize, new PVector(i * size.x + width/3, j * size.y), size, ButtonType.PositionInTable, false, true));
else
choosePieceScene.setPositionInTable(i, j, new PositionInTable(img, Type.ImageSize, new PVector(i * size.x + width/3, j * size.y), size, ButtonType.PositionInTable, false, false));
}
}
choosePieceScene.CreateElements();
choosePieceScene.setButtonsElements();
playerTurnChoosePieces = true;
manager = new PeriodicChessManager(loadImage("sprites/InGame/Map.png"));
for (int i = 0; i < 10; i++)
{
for (int j = 0; j < 10; j++)
{
manager.tableS[i][j] = new TableSquare(i,j,img, Type.ImageSize, new PVector(i * size.x + width/4, j * size.y), size, ButtonType.InGame);
}
}
playerTurnGame = true;
}
void SceneControllDraw(int _scene)
{
if (_scene == 0) {
LoadSceneMenu();
} else if (_scene == 1){
LoadSceneChoosePieces();
} else if (_scene == 2) {
LoadSceneGame();
}
}
void SceneControllMousePressed(int _scene)
{
if (_scene == 0)
{
menuScene.CheckButtons();
} else if (_scene == 1)
{
choosePieceScene.CheckButtons();
} else if (_scene == 2) {
LoadSceneGameInMousePressed();
}
}
void LoadSceneGame()
{
manager.DrawBackground();
if(!gameEnd)
manager.DrawTable();
else
{
fill(0, 0, 255);
textAlign(CENTER);
textSize(60);
text(textEnd, width/2, height/2);
}
}
void LoadSceneGameInMousePressed()
{
if(!gameEnd)
manager.CheckButtons();
}
void LoadSceneMenu()
{
menuScene.DrawBackground();
menuScene.DrawButtons();
}
void LoadSceneChoosePieces()
{
fill(0, 0, 255);
textAlign(CENTER);
textSize(30);
choosePieceScene.DrawBackground();
choosePieceScene.DrawButtons();
choosePieceScene.DrawChoosePiecesButtons();
if (playerTurnChoosePieces)
{
text("Player One", width - width/20, height/20);
} else
{
text("Player Two", width - width/20, height/20);
}
fill(255,0,0);
text(textElement, width/4, height * 0.9);
if (playerOnePieces == 17 && playerTwoPieces == 17) {
scene = 2;
for(int i = 0; i < piecesPlayerOne.size(); i++)
{
PeriodicTableElements s = piecesPlayerOne.get(i);
manager.tableS[s.positionY][s.positionX].element = s;
}
for(int i = 0; i < piecesPlayerTwo.size(); i++)
{
PeriodicTableElements s = piecesPlayerTwo.get(i);
manager.tableS[s.positionY][s.positionX].element = s;
}
}
}
void loadImagesElements()
{
elementsData = loadTable("PeriodicTableofElements.csv", "header");
for (int i = 0; i < 105; i++)
{
TableRow index = elementsData.getRow(i);
imgTest[index.getInt("Atomic Number") - 1] = loadImage("elements/" + index.getString("Element") + ".png");
}
}