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Copy pathInGameUIDesigner.csproj
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74 lines (67 loc) · 3.67 KB
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<Project Sdk="Bannerlord.BUTRModule.Sdk/1.0.1.80">
<PropertyGroup>
<Version>1.2.1</Version>
<TargetFramework>net472</TargetFramework>
<Platforms>x64</Platforms>
<LangVersion>10.0</LangVersion>
<Nullable>enable</Nullable>
<ModuleId>$(MSBuildProjectName)</ModuleId>
<ModuleName>$(MSBuildProjectName)</ModuleName>
<GameFolder>$(BannerlordFolder)</GameFolder>
<!-- Module manually override GameVersion -->
<!-- <OverrideGameVersion>v1.0.0</OverrideGameVersion> -->
</PropertyGroup>
<!-- Development Variables -->
<PropertyGroup>
<HarmonyVersion>2.4.2</HarmonyVersion>
<RunPostBuildEvent>Always</RunPostBuildEvent>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Debug|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Release|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Stable_Debug|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Stable_Release|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta_Debug|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<PropertyGroup Condition="'$(Configuration)|$(Platform)'=='Beta_Release|x64'">
<DefineConstants>$(DefineConstants)TRACE;</DefineConstants>
<GenerateAssemblyInfo>False</GenerateAssemblyInfo>
</PropertyGroup>
<ItemGroup>
<PackageReference Include="Newtonsoft.Json" Version="13.0.4" PrivateAssets="all" IncludeAssets="compile" />
<PackageReference Include="Nullable" Version="1.3.1" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="IsExternalInit" Version="1.0.3" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="BUTR.Harmony.Analyzer" Version="1.0.1.50" PrivateAssets="all" IncludeAssets="runtime; build; native; contentfiles; analyzers; buildtransitive" />
<PackageReference Include="Bannerlord.ReferenceAssemblies" Version="1.4.6.115628" />
<PackageReference Include="Bannerlord.UIExtenderEx" Version="2.13.2" PrivateAssets="all" IncludeAssets="compile"/>
<PackageReference Include="Lib.Harmony" Version="2.4.2" PrivateAssets="all" IncludeAssets="compile"/>
<PackageReference Include="Microsoft.SourceLink.GitHub" Version="8.0.0" />
<Reference Include="PresentationFramework" />
<Reference Include="System.Numerics.Vectors">
<HintPath>$(GameFolder)\bin\Win64_Shipping_Client\System.Numerics.Vectors.dll</HintPath>
<Aliases>MountAndBlade</Aliases>
</Reference>
<Reference Include="System.Windows.Forms" />
</ItemGroup>
<Target Name="PostBuild" AfterTargets="PostBuildEvent">
<Exec Command="copy /y "$(OutDir)\*" "$(GameFolder)\Modules\$(ModuleName)\bin\Win64_Shipping_wEditor"" />
</Target>
<PropertyGroup>
<IncludeSourceRevisionInInformationalVersion>false</IncludeSourceRevisionInInformationalVersion>
<OutputType>Library</OutputType>
<AssemblyName>$(MSBuildProjectName)</AssemblyName>
</PropertyGroup>
</Project>