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Copy file name to clipboardExpand all lines: cfg/cs2fixes/cs2fixes.cfg
+2-2Lines changed: 2 additions & 2 deletions
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@@ -27,6 +27,7 @@ cs2f_fix_game_bans 0 // Whether to fix CS2 game bans spreading to all new jo
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cs2f_free_armor 0 // Whether kevlar (1+) and/or helmet (2) are given automatically
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cs2f_fix_ladder_gravity 0 // Whether to fix ladders resetting player gravity.
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cs2f_motd_url "https://wwww.zombiemod.com" // Server MOTD URL, shows up as a "Server Website" button in scoreboard
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cs2f_beacon_particle "particles/cs2fixes/admin_beacon.vpcf" // .vpcf file to be precached and used for player beacon
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cs2f_delay_auth_fail_kick 0 // How long in seconds to delay kicking players when their Steam authentication fails, use with sv_steamauth_enforce 0
@@ -192,5 +193,4 @@ zm_ztele_max_human 1 // Max number of times a human is allowed to use ZTele
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zm_infinite_ammo 0 // Whether or not ammo gets set to 999 in the mag after first reload.
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zm_infinite_ammo_total 9999 // The total amount of actual bullets to count as 'infinite'.
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zm_user_prefs_to_file 1 // Whether to save user prefs to a file if cs2f_user_prefs_api is not set [Folder on server needs to be read/writeable by the game and is game/csgo/addons/cs2fixes/data]
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zm_run_with_bots 0 // When true, the server will end rounds as normal when only bots exist in the server.
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zm_health_on_zombification 0 // When greater than 0, zombies get this much health back when they turn someone else into a zombie.
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zm_run_with_bots 0 // When true, the server will end rounds as normal when only bots exist in the server.
CConVar<CUtlString> g_cvarZMHumanWinOverlayParticle("zm_human_win_overlay_particle", FCVAR_NONE, "Screenspace particle to display when human win", "");
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CConVar<CUtlString> g_cvarZMZombieWinOverlayParticle("zm_zombie_win_overlay_particle", FCVAR_NONE, "Screenspace particle to display when zombie win", "");
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CConVar<int> g_cvarZMInfectSpawnType("zm_infect_spawn_type", FCVAR_NONE, "Type of Mother Zombies Spawn [0 = MZ spawn where they stand, 1 = MZ get teleported back to spawn on being picked]", (int)EZMSpawnType::ZM_RESPAWN, true, 0, true, 1);
CConVar<bool> g_cvarZMUserPresToFile("zm_user_prefs_to_file", FCVAR_NONE, "Whether to save user prefs to a file if cs2f_user_prefs_api is not set [Folder on server needs to be read/writeable by the game and is game/csgo/addons/cs2fixes/data]", true);
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CConVar<bool> g_cvarZMRunWithBots("zm_run_with_bots", FCVAR_NONE, "When true, the server will end rounds as normal when only bots exist in the server.", false);
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CConVar<int> g_cvarZMHealthOnZombification("zm_health_on_zombification", FCVAR_NONE, "When greater than 0, zombies get this much health back when they turn someone else into a zombie.", 0, true, 0, true, 1000);
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