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Subclass.csproj
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125 lines (125 loc) · 6.12 KB
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<?xml version="1.0" encoding="utf-8"?>
<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
<PropertyGroup>
<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
<ProjectGuid>{82B4B3EC-8BC1-4EC2-913A-855B24CDA06C}</ProjectGuid>
<OutputType>Library</OutputType>
<AppDesignerFolder>Properties</AppDesignerFolder>
<RootNamespace>Subclass</RootNamespace>
<AssemblyName>Subclass-1.1.0</AssemblyName>
<TargetFrameworkVersion>v4.7.2</TargetFrameworkVersion>
<FileAlignment>512</FileAlignment>
<Deterministic>true</Deterministic>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
<DebugSymbols>true</DebugSymbols>
<DebugType>full</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Debug\</OutputPath>
<DefineConstants>DEBUG;TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
<DebugType>pdbonly</DebugType>
<Optimize>true</Optimize>
<OutputPath>bin\Release\</OutputPath>
<DefineConstants>TRACE</DefineConstants>
<ErrorReport>prompt</ErrorReport>
<WarningLevel>4</WarningLevel>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
</PropertyGroup>
<ItemGroup>
<Reference Include="0Harmony">
<HintPath>..\..\..\Downloads\Harmony.2.0.2.0\Release\net472\0Harmony.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp-firstpass">
<HintPath>..\..\..\SCPSLServer\SCPSL_Data\Managed\Assembly-CSharp-firstpass.dll</HintPath>
</Reference>
<Reference Include="Assembly-CSharp_publicized">
<HintPath>..\..\..\SCPSLServer\SCPSL_Data\Managed\publicized_assemblies\Assembly-CSharp_publicized.dll</HintPath>
</Reference>
<Reference Include="CommandSystem.Core">
<HintPath>..\..\..\SCPSLServer\SCPSL_Data\Managed\CommandSystem.Core.dll</HintPath>
</Reference>
<Reference Include="Exiled.API">
<HintPath>C:\Users\Steven\AppData\Roaming\EXILED\Plugins\dependencies\Exiled.API.dll</HintPath>
</Reference>
<Reference Include="Exiled.Events">
<HintPath>C:\Users\Steven\AppData\Roaming\EXILED\Plugins\Exiled.Events.dll</HintPath>
</Reference>
<Reference Include="Exiled.Loader">
<HintPath>C:\Users\Steven\AppData\Roaming\EXILED\Exiled.Loader.dll</HintPath>
</Reference>
<Reference Include="Exiled.Permissions, Version=2.1.3.0, Culture=neutral, processorArchitecture=AMD64">
<SpecificVersion>False</SpecificVersion>
<HintPath>C:\Users\Steven\AppData\Roaming\EXILED\Plugins\Exiled.Permissions.dll</HintPath>
</Reference>
<Reference Include="Mirror">
<HintPath>..\..\..\SCPSLServer\SCPSL_Data\Managed\Mirror.dll</HintPath>
</Reference>
<Reference Include="Mono.Posix">
<HintPath>..\..\..\SCPSLServer\SCPSL_Data\Managed\Mono.Posix.dll</HintPath>
</Reference>
<Reference Include="NorthwoodLib">
<HintPath>..\..\..\SCPSLServer\SCPSL_Data\Managed\NorthwoodLib.dll</HintPath>
</Reference>
<Reference Include="scp035">
<HintPath>..\..\..\Downloads\EXILED plugin stuff\scp035.dll</HintPath>
</Reference>
<Reference Include="System" />
<Reference Include="System.ComponentModel.DataAnnotations" />
<Reference Include="System.Core" />
<Reference Include="System.Xml.Linq" />
<Reference Include="System.Data.DataSetExtensions" />
<Reference Include="Microsoft.CSharp" />
<Reference Include="System.Data" />
<Reference Include="System.Net.Http" />
<Reference Include="System.Xml" />
<Reference Include="UnityEngine">
<HintPath>..\..\..\Downloads\UnityEngine\UnityEngine.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AnimationModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Downloads\UnityEngine.AnimationModule\UnityEngine.AnimationModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.AudioModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Downloads\UnityEngine.AudioModule\UnityEngine.AudioModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>..\..\..\Downloads\UnityEngine.CoreModule\UnityEngine.CoreModule.dll</HintPath>
</Reference>
<Reference Include="UnityEngine.PhysicsModule, Version=0.0.0.0, Culture=neutral, processorArchitecture=MSIL">
<SpecificVersion>False</SpecificVersion>
<HintPath>..\..\..\Downloads\UnityEngine.PhysicsModule\UnityEngine.PhysicsModule.dll</HintPath>
</Reference>
<Reference Include="YamlDotNet">
<HintPath>C:\Users\Steven\AppData\Roaming\EXILED\Plugins\dependencies\YamlDotNet.dll</HintPath>
</Reference>
</ItemGroup>
<ItemGroup>
<Compile Include="API.cs" />
<Compile Include="Commands\GiveSubclass.cs" />
<Compile Include="Commands\Reload.cs" />
<Compile Include="Config.cs" />
<Compile Include="Handlers\Map.cs" />
<Compile Include="Handlers\Player.cs" />
<Compile Include="Handlers\Server.cs" />
<Compile Include="Managers\SubclassManager.cs" />
<Compile Include="MonoBehaviours\ZombieEscape.cs" />
<Compile Include="MonoBehaviours\InfiniteSprint.cs" />
<Compile Include="Patches\Grenades.cs" />
<Compile Include="Patches\PlayerEffectPatches.cs" />
<Compile Include="Patches\PlayerInteract.cs" />
<Compile Include="Patches\Scp096Patches.cs" />
<Compile Include="Patches\Scp173Patches.cs" />
<Compile Include="Subclass.cs" />
<Compile Include="Properties\AssemblyInfo.cs" />
<Compile Include="Tracking.cs" />
</ItemGroup>
<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
</Project>