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Copy pathPokemon.hpp
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60 lines (50 loc) · 1.25 KB
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/*********************************************************************
** Program name: FinalProject
** Author: James Scanlon
** Date: March 19, 2019
** Description: Interface of the Pokemon class.
*********************************************************************/
#ifndef Pokemon_hpp
#define Pokemon_hpp
#include <stdio.h>
#include <string>
using namespace std;
class Pokemon
{
protected:
int attackValue;
int defenseValue;
int attackDice;
int defendDice;
int armor;
int strength;
int level;
string type;
string name;
int currentAttack;
int currentDefend;
bool specialMessage;
public:
// default constructor
Pokemon();
// virtual parent functions
virtual void increaseLevel() = 0;
virtual int getMaxStrength(){return 0;};
virtual void trainingDamage() = 0;
virtual void healDamage() = 0;
// get functions
int getLevel();
int getStrength();
int getCurrentAttack();
int getCurrentDefend();
int getArmor();
string getType();
bool getSpecialMessage();
string getName();
// set functions
void setName(string inputName);
void setLevel(int level);
// destructor
virtual ~Pokemon();
};
#endif /* Pokemon_hpp */