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Button.cpp
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59 lines (49 loc) · 1.41 KB
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#include "Button.h"
sf::SoundBuffer Button::sharedBuffer;
bool Button::bufferLoaded = false;
Button::Button()
{
shape.setSize(sf::Vector2f(0,0));
shape.setPosition(sf::Vector2f(0,0));
shape.setFillColor(sf::Color::Black);
// Check if the buffer has been loaded and if not it loads the buffer
if (!bufferLoaded)
{
sharedBuffer.loadFromFile("buttonclicked.wav");
}
// Sets the sound to play from the buffer
sound.setBuffer(sharedBuffer);
}
Button::Button(sf::Vector2f size, sf::Vector2f position, const std::string &label, sf::Font &font, sf::Color color)
{
shape.setSize(size);
shape.setPosition(position);
shape.setFillColor(sf::Color::Black);
text.setFont(font);
text.setString(label);
text.setCharacterSize(24);
text.setFillColor(color);
text.setPosition(position.x + 10, position.y + 10); // Offset for padding
if (!bufferLoaded)
{
sharedBuffer.loadFromFile("buttonclicked.wav");
}
sound.setBuffer(sharedBuffer);
}
bool Button::isClicked(sf::Vector2i mousePos)
{
if (shape.getGlobalBounds().contains(static_cast<sf::Vector2f>(mousePos)))
{
sound.play();
}
return shape.getGlobalBounds().contains(static_cast<sf::Vector2f>(mousePos));
}
void Button::draw(sf::RenderWindow &window)
{
window.draw(shape);
window.draw(text);
}
void Button::setText(std::string text)
{
this->text.setString(text);
}