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# Generated from .toml
name: Continuous integration
"on":
push:
branches:
- master
env:
GODOT_BASE_BRANCH: master
GODOT_TEST_VERSION: master
concurrency:
group: ci-${{github.actor}}-${{github.head_ref || github.run_number}}-${{github.ref}}
cancel-in-progress: true
jobs:
build:
name: ${{ matrix.platform.name }} (${{ matrix.builder.name }}, ${{matrix.platform.description}})
runs-on: ${{ matrix.platform.os }}
strategy:
fail-fast: false
matrix:
exclude:
- builder:
name: CMake
platform:
name: "π iOS"
builder:
- name: SCons
build_debug: scons {0} target=template_debug debug_symbols=yes optimize=debug verbose=yes
build_release: scons {0} target=template_release verbose=yes
- name: CMake
build_debug: |
cmake {0} -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -B build_debug .
cmake --build build_debug --config RelWithDebInfo --target scripts -v
build_release: |
cmake {0} -DCMAKE_C_COMPILER_LAUNCHER=ccache -DCMAKE_CXX_COMPILER_LAUNCHER=ccache -DGODOTCPP_TARGET=template_release -B build_release .
cmake --build build_release --config Release --target scripts -v
platform:
- name: "π§ Linux"
description: GCC
os: ubuntu-22.04
platform: linux
artifact-name: libscripts-linux-glibc2.27-x86_64-release
run-tests: true
cache-name: linux-x86_64
artifact-path:
SCons: bin/libscripts.linux.template_debug.x86_64.so
CMake: bin/libscripts.linux.template_debug.x86_64.so
flags:
SCons: platform=linux
CMake: -G "Ninja Multi-Config"
- name: "π§ Linux"
description: GCC, Double Precision
os: ubuntu-22.04
platform: linux
artifact-name: libscripts-linux-glibc2.27-x86_64-double-release
run-tests: false
cache-name: linux-x86_64-f64
artifact-path:
SCons: bin/libscripts.linux.template_debug.double.x86_64.so
CMake: bin/libscripts.linux.template_debug.double.x86_64.so
flags:
SCons: platform=linux precision=double
CMake: -G "Ninja Multi-Config" -DGODOTCPP_PRECISION=double
- name: "π Windows"
description: x86_64, MSVC
os: windows-2022
platform: windows
artifact-name: libscripts-windows-msvc2019-x86_64-release
run-tests: false
cache-name: windows-x86_64-msvc
artifact-path:
SCons: bin/libscripts.windows.template_debug.x86_64.dll
CMake: bin/libscripts.windows.template_debug.x86_64.dll
flags:
Scons: platform=windows
CMake: -G "Visual Studio 16 2019" -A x64 -DCMAKE_VERBOSE_MAKEFILE=TRUE
- name: "π Windows"
description: x86_64, MinGW
os: windows-2022
platform: windows
artifact-name: libscripts-linux-mingw-x86_64-release
use-mingw: true
run-tests: false
cache-name: windows-x86_64-mingw
artifact-path:
SCons: bin/libscripts.windows.template_debug.x86_64.dll
CMake: bin/libscripts.windows.template_debug.x86_64.dll
flags:
SCons: platform=windows use_mingw=yes
CMake: -G "Ninja Multi-Config"
- name: "π macOS"
description: universal
os: macos-latest
platform: macos
artifact-name: libscripts-macos-universal-release
run-tests: false
cache-name: macos-universal
artifact-path:
SCons: bin/libscripts.macos.template_debug.framework/libscripts.macos.template_debug
CMake: bin/libscripts.macos.template_debug.framework/libscripts.macos.template_debug
flags:
SCons: platform=macos arch=universal
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
- name: "π€ Android"
description: arm64
os: ubuntu-22.04
platform: android
artifact-name: libscripts-android-arm64-release
run-tests: false
cache-name: android-arm64
artifact-path:
SCons: bin/libscripts.android.template_debug.arm64.so
CMake: bin/libscripts.android.template_debug.arm64.so
flags:
SCons: platform=android arch=arm64
CMake: --toolchain ${ANDROID_HOME}/ndk/23.2.8568313/build/cmake/android.toolchain.cmake -G "Ninja Multi-Config" -DANDROID_PLATFORM=21
- name: "π iOS"
description: arm64
os: macos-latest
platform: ios
artifact-name: libscripts-ios-arm64-release
run-tests: false
cache-name: ios-arm64
artifact-path:
SCons: bin/libscripts.ios.template_debug.arm64.dylib
CMake: bin/libscripts.ios.template_debug.arm64.dylib
flags:
SCons: platform=ios arch=arm64
CMake: -G Xcode -DCMAKE_XCODE_ATTRIBUTE_CODE_SIGNING_ALLOWED=NO
- name: "π Web"
description: wasm32
os: ubuntu-22.04
platform: web
artifact-name: libscripts-web-wasm32-release
run-tests: false
cache-name: web-wasm32
artifact-path:
SCons: bin/libscripts.web.template_debug.wasm32.wasm
CMake: bin/libscripts.web.template_debug.wasm32.wasm
flags:
SCons: platform=web
CMake: --toolchain ${EMSDK}/upstream/emscripten/cmake/Modules/Platform/Emscripten.cmake -G "Ninja Multi-Config"
env:
SCONS_CACHE: ${{ github.workspace }}/.scons-cache/
EM_VERSION: 3.1.39
EM_CACHE_FOLDER: emsdk-cache
steps:
- name: Checkout test branch
uses: actions/checkout@v4
with:
ref: test
submodules: recursive
- name: Prepare tested branch
run: |
git fetch origin ${{ github.sha }}
cd external/cppscript
git fetch ../../ ${{ github.sha }}
git checkout ${{ github.sha }}
cd -
- name: Restore Godot build cache
if: ${{ matrix.builder.name == 'SCons' }}
uses: ./.github/actions/godot-cache-restore
continue-on-error: true
with:
cache-name: ${{ matrix.platform.cache-name }}
- name: Set up Python
uses: actions/setup-python@v5
with:
python-version: "3.12"
- name: Install cppscript dependencies
run: pip install libclang
- name: Android dependencies
if: ${{ matrix.platform.platform == 'android' }}
uses: nttld/setup-ndk@v1
with:
ndk-version: r23c
link-to-sdk: true
- name: Web dependencies
if: ${{ matrix.platform.platform == 'web' }}
uses: mymindstorm/setup-emsdk@v14
with:
version: ${{env.EM_VERSION}}
actions-cache-folder: ${{env.EM_CACHE_FOLDER}}
- name: Setup MinGW for Windows/MinGW build
if: ${{ matrix.platform.use-mingw }}
uses: egor-tensin/setup-mingw@v2
with:
version: 12.2.0
- name: Install scons
if: ${{ matrix.builder.name == 'SCons' }}
run: python -m pip install scons==4.0.0
- name: Install cppscript dependencies
run: pip install libclang
- name: Install CMake
if: ${{ matrix.builder.name == 'CMake' }}
uses: jwlawson/actions-setup-cmake@v2
- name: Install ccache
if: ${{ matrix.builder.name == 'CMake' }}
uses: hendrikmuhs/ccache-action@v1.2
with:
verbose: 2
key: ${{ matrix.platform.cache-name }}
- name: Configure ccache
if: ${{ matrix.builder.name == 'CMake' }}
run: ccache --set-config=debug=true
- name: Install Ninja
if: ${{ matrix.builder.name == 'CMake' }}
uses: ashutoshvarma/setup-ninja@master
- name: Build test (debug)
run: ${{ format(matrix.builder.build_debug, matrix.platform.flags[matrix.builder.name]) }}
- name: Build test (release)
run: ${{ format(matrix.builder.build_release, matrix.platform.flags[matrix.builder.name]) }}
- name: Save Godot build cache
if: ${{ matrix.builder.name == 'SCons' }}
uses: ./.github/actions/godot-cache-save
continue-on-error: true
with:
cache-name: ${{ matrix.platform.cache-name }}
- name: Download latest Godot artifacts
uses: dsnopek/action-download-artifact@1322f74e2dac9feed2ee76a32d9ae1ca3b4cf4e9
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION == 'master' }}
with:
repo: godotengine/godot
branch: master
event: push
workflow: linux_builds.yml
workflow_conclusion: success
name: linux-editor-mono
search_artifacts: true
check_artifacts: true
ensure_latest: true
path: godot-artifacts
- name: Prepare Godot artifacts for testing
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION == 'master' }}
run: |
chmod +x ./godot-artifacts/godot.linuxbsd.editor.x86_64.mono
echo "GODOT=$(pwd)/godot-artifacts/godot.linuxbsd.editor.x86_64.mono" >> $GITHUB_ENV
- name: Download requested Godot version for testing
if: ${{ matrix.platform.run-tests && env.GODOT_TEST_VERSION != 'master' }}
run: |
wget "https://github.com/godotengine/godot-builds/releases/download/${GODOT_TEST_VERSION}/Godot_v${GODOT_TEST_VERSION}_linux.x86_64.zip" -O Godot.zip
unzip -a Godot.zip
chmod +x "Godot_v${GODOT_TEST_VERSION}_linux.x86_64"
echo "GODOT=$(pwd)/Godot_v${GODOT_TEST_VERSION}_linux.x86_64" >> $GITHUB_ENV
- name: Run tests
if: ${{ matrix.platform.run-tests }}
run: |
$GODOT --headless --version
(cd project && (timeout 30 $GODOT --import --headless >/dev/null 2>&1 || true))
./run_tests.sh
- name: Upload artifact
uses: actions/upload-artifact@v4
with:
name: ${{ matrix.platform.artifact-name }}-${{ matrix.builder.name }}
path: ${{ matrix.platform.artifact-path[matrix.builder.name] }}
if-no-files-found: error