-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathModSync.csproj
More file actions
73 lines (63 loc) · 2.76 KB
/
ModSync.csproj
File metadata and controls
73 lines (63 loc) · 2.76 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
<Project Sdk="Microsoft.NET.Sdk">
<PropertyGroup>
<TargetFramework>net471</TargetFramework>
<AssemblyName>ModSync</AssemblyName>
<RootNamespace>ModSync</RootNamespace>
<Nullable>enable</Nullable>
<AllowUnsafeBlocks>true</AllowUnsafeBlocks>
<LangVersion>latest</LangVersion>
<OutputPath>bin\$(Configuration)\</OutputPath>
<AppendTargetFrameworkToOutputPath>false</AppendTargetFrameworkToOutputPath>
<!-- Silence warnings from game assemblies built against higher frameworks -->
<NoWarn>MSB3275</NoWarn>
</PropertyGroup>
<!-- Release: strip debug symbols -->
<PropertyGroup Condition="'$(Configuration)' == 'Release'">
<Optimize>true</Optimize>
<DebugType>none</DebugType>
<DebugSymbols>false</DebugSymbols>
</PropertyGroup>
<ItemGroup>
<!-- BepInEx Core -->
<Reference Include="BepInEx">
<HintPath>C:\Users\Jaz\AppData\Roaming\Thunderstore Mod Manager\DataFolder\PEAK\profiles\LustyLynx Pack 1\BepInEx\core\BepInEx.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="0Harmony">
<HintPath>C:\Users\Jaz\AppData\Roaming\Thunderstore Mod Manager\DataFolder\PEAK\profiles\LustyLynx Pack 1\BepInEx\core\0Harmony.dll</HintPath>
<Private>false</Private>
</Reference>
<!-- netstandard (required by Photon and game assemblies) -->
<Reference Include="netstandard">
<HintPath>G:\SteamLibrary\steamapps\common\PEAK\PEAK_Data\Managed\netstandard.dll</HintPath>
<Private>false</Private>
</Reference>
<!-- Unity Engine -->
<Reference Include="UnityEngine">
<HintPath>G:\SteamLibrary\steamapps\common\PEAK\PEAK_Data\Managed\UnityEngine.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="UnityEngine.CoreModule">
<HintPath>G:\SteamLibrary\steamapps\common\PEAK\PEAK_Data\Managed\UnityEngine.CoreModule.dll</HintPath>
<Private>false</Private>
</Reference>
<!-- Game Assembly -->
<Reference Include="Assembly-CSharp">
<HintPath>G:\SteamLibrary\steamapps\common\PEAK\PEAK_Data\Managed\Assembly-CSharp.dll</HintPath>
<Private>false</Private>
</Reference>
<!-- Photon Networking -->
<Reference Include="PhotonUnityNetworking">
<HintPath>G:\SteamLibrary\steamapps\common\PEAK\PEAK_Data\Managed\PhotonUnityNetworking.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="Photon3Unity3D">
<HintPath>G:\SteamLibrary\steamapps\common\PEAK\PEAK_Data\Managed\Photon3Unity3D.dll</HintPath>
<Private>false</Private>
</Reference>
<Reference Include="PhotonRealtime">
<HintPath>G:\SteamLibrary\steamapps\common\PEAK\PEAK_Data\Managed\PhotonRealtime.dll</HintPath>
<Private>false</Private>
</Reference>
</ItemGroup>
</Project>